We have implemented a Volume Rendering algorithm, PBR, Phong, and Reflective. The framework has been developed in C++ and OpenGL.
To see the final result, run the framework.exe file.
To see the project in Visual Studio, run the file visualstudio2015.sln that we find inside the folder visualstudio15.
The project has been done on the basis of a framework developed by Javi Agenjo.
We can see the results in video and only practice 3 (volume rendering) here
- Opacity PBR
- PBR
- Phong
- Reflective
- Texture
- Volume Rendering





