Developer specializing in interactive experiences — games, web and simulations
I build things that people interact with: from card games with dynamic probability systems to React apps. I care about clean logic, good architecture, and projects that actually feel alive.
Currently finishing House Always Wins, a Spanish card game heading to Steam.
Game Development Unity · C# · ShaderLab / HLSL
Web React · JavaScript · HTML · CSS
3D & Art Blender
A Spanish 7.5 card game with dynamic deck probability, multiple mini-games (slots, roulette, coin flip), a wildcard shop, and a 7-day survival progression system. Built in Unity with C#. Targeting Steam release.
A Pomodoro timer app built with React. Clean UI, session tracking, and a focus on usability. All visual assets designed and rendered by me in Blender.
3D modeling and environment work made in Blender.


