Add death sound and more sounds - #56
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Included review availability: Your plan provides up to 10 included reviews per hour; 6 remain after this review. 📝 WalkthroughWalkthroughThe entity extractor now records hurt and death sounds for living entities, excluding ChangesEntity sound extraction
Estimated code review effort: 2 (Simple) | ~10 minutes Merge Risk: ⚪ Minimal · up to This change expands eligible entity sound extraction to include death sounds while excluding slime and copper golem. No concrete merge-blocking risk remains. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
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Inline comments:
In `@src/main/kotlin/de/snowii/extractor/extractors/Entities.kt`:
- Line 43: Update the blacklist check in the entity extraction flow around
TARGET_SOUND_BLACKLIST so it compares complete registry keys or EntityType
values rather than the partial entityName path. Ensure modded entities such as
mod:slime do not match vanilla blacklist entries, while preserving blacklist
behavior for exact vanilla targets.
- Line 52: Update the death sound field guard in the entity serialization logic
to check nullable deathSoundId rather than deathSound before calling
JsonObject.addProperty. Match the existing hurt_sound handling so death_sound is
omitted when the registry lookup returns null.
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src/main/kotlin/de/snowii/extractor/extractors/Entities.kt
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The previous implementation only selected a few entities to get the sound entity, now it uses a blacklist for entities that contain custom behaviour, for now i only added slime and copper_gollem in the blacklist
part of:
Pumpkin-MC/Pumpkin#3283
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