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Dim the whole scene evenly instead of backing text - #22
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…instead of outlining text Tuned with the owner in a live preview. This supersedes the planned halo widening (reach 6.5/7/8): use reach 11/12/14.
# Conflicts: # src/engine.tsx
The owner preferred an even darkening to a backing around text: the scene now fades 60/65/70% of the way to the scrim color at subtle/normal/vivid. The distance field around text only decides where clicks land and the text map scenes get.
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The scene now fades evenly 60/65/70% of the way to the scrim color (subtle/normal/vivid) instead of getting a dark backing around text, which read as an outline. Text has no backing of its own; the distance field around text now only decides where clicks land and the text map scenes get, so the per-cell rescrim bookkeeping is gone.
Before (main) | after, beach day and tundra night:
Verified: typecheck, build,
dev/check.tsin octant and quadrant modes and--verify-dirtyon all 90 combinations (0 failed), screenshots unchanged (they are raw scene renders).