The game has a single music track made for it, split into stems, but the playback is not fully implemented.
The MusicManager.gd singleton handles that and it can play the stems in sync, but there has to be a trigger class added to levels that talk to it and tell it what to do.
The game has a single music track made for it, split into stems, but the playback is not fully implemented.
The
MusicManager.gdsingleton handles that and it can play the stems in sync, but there has to be a trigger class added to levels that talk to it and tell it what to do.