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Using hardcoded keyboard keys for the transform ability makes it impossible to use on touch devices and controllers, along with requiring external programs for rebinding the key. This should be solvable by using the existing native keybind handler, and binding to either a new keybind for "Hide", or the existing one for "Use Ability".
If creating a new keybind, it will have to be stored in the mod settings so the vanilla keybind config doesn't get overwritten with the modded one.
What I was mentioning was more the system for rebinding keyboard inputs in the one settings menu. With the CustomButton addition, it's much better than it was before, but I don't think there's currently a way to rebind them. If you want though, I can close this issue and make another one for that.
What I was mentioning was more the system for rebinding keyboard inputs in the one settings menu. With the CustomButton addition, it's much better than it was before, but I don't think there's currently a way to rebind them. If you want though, I can close this issue and make another one for that.
It seems that we can leave it on for now and try to complete it when we have time
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FangkuaiYa commentedon Oct 1, 2026
I think this issue has been resolved in #14
ugackMiner53 commentedon Oct 1, 2026
What I was mentioning was more the system for rebinding keyboard inputs in the one settings menu. With the CustomButton addition, it's much better than it was before, but I don't think there's currently a way to rebind them. If you want though, I can close this issue and make another one for that.
FangkuaiYa commentedon Oct 1, 2026
It seems that we can leave it on for now and try to complete it when we have time