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`rtcIntersect1` fills the `RTCHit` fields only when a ray actually hits something, and the `RTCRayHit` struct is reused for every ray in the batch. A ray that missed therefore reported `u`, `v` and `Ng` belonging to whichever earlier ray hit something last, so a miss looked like it had landed on a real surface. Only the ID fields were being reset, which is why `primID`/`geomID` were already correct and this went unnoticed: callers that filter on `geomID >= 0` never saw it. It also made a ray's result depend on the other rays in its batch. Report zeros for `u`, `v` and `Ng` on a miss instead. `tfar` is unchanged: Embree leaves it at the caller's input distance, which is already meaningful. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
fix: clear hit attributes on rays that miss
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