release: ship Mirage imagery and ScoreKit 0.7 support - #42
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Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
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What changed
showcase, registry wiring, tests, and reviewed bundle budget
blue-violet streams, twinkling stars, steel-blue terrain, restrained ship
dynamics, volumetric exhaust, parallax dust, and beat-driven pulses
edges, sparse exhaust, and competing color families
deterministic automation, renderer-profile certification, richer
observation, and strict orchestration schema validation
Why
Mirage gives scorebench a second focused single-world imagery with a cinematic,
music-driven scene while preserving the observation-only WebAudio/Three.js
boundary. The ScoreKit 0.7 work keeps the workbench aligned with the compiler's
current machine-readable contract.
User impact
Users gain a new fullscreen/recordable imagery with clearer depth, continuous
motion, and music-reactive dynamics, plus first-class ScoreKit 0.7 scene
support. No audio rendering or network responsibility moves into the frontend.
Root causes addressed
compounding
multisample edge smoothing
spread
Verification
npm run checknpm test -- --run— 14 files / 164 testsnpm run buildnpm run check:bundle— Mirage 33.1 KiB raw / 10.5 KiB gzipcargo fmt --checkcargo clippy --all-targets --all-features -- -D warningscargo test— 179 unit tests + 1 Tauri boundary testactionlint .github/workflows/*.ymlmdbook build docs-siteGITHUB_REF_NAME=v0.3.4 node scripts/check-tag-version.mjsAll checks above were rerun from a detached clean worktree at the proposed
release commit.