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Dungeon Generation Issue #595

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@NullnNow

Dungeons aren't regenerated at the start of the new day. I.e., it will still use the maps created previously (including anything the player placed there).

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  1. NullnNow commented on Sep 20, 2026

    @NullnNow
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    Update:
    I was able to fix this by calling DungeonImpl.ClearInactiveLevels when ending a day.

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