Computer Science student at UC Santa Cruz and former intern on Google Search. I build developer tools, self-hosted software, and low-level systems. Most of my work lives in Go, web development, and Linux/operating systems.
- Primary: C++, Go, JavaScript/TypeScript
- Working knowledge: Rust, Python, Dart, Lua, Shell
- Focus areas: Self-hosted infrastructure, developer tooling, reverse proxies, game engines, Linux daemons, web performance, GPU and systems programming
- Google — Software Engineer Intern, Search [June 2025 - September 2025]
- University of California, Santa Cruz — B.S. Computer Science [September 2023 - March 2027]
- pequod — A fast, open-source media server, built as an alternative to Plex, Jellyfin, and Emby. (In progress)
- mercury-engine — A 3D game engine written in C++20 on Direct3D 11.
- bmo — Live reload for any language or framework. Comparable to Vite, but for Go and HTML templates.
- react-rating — A drop-in replacement for the MUI Rating component at roughly 6 kB, down from 25 kB.
- open — A 12-line Linux clone of the macOS
opencommand.


