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Fix typos in pixelarray API docs - #3935

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aatle:pixelarray-docs-typos
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Fix typos in pixelarray API docs#3935
aatle wants to merge 3 commits into
pygame-community:mainfrom
aatle:pixelarray-docs-typos

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@aatle

@aatle aatle commented Aug 24, 2026

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Also rewrite explanation of strides.

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aatle requested a review from a team as a code owner August 24, 2026 21:19
@aatle aatle added docs PixelArray pygame.PixelArray labels Aug 24, 2026
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📝 Walkthrough

Walkthrough

The PixelArray reference documentation corrects the shape and replace wording, clarifies byte-offset calculations for strides, and adds a 10×20 two-dimensional example.

Changes

PixelArray documentation

Layer / File(s) Summary
Clarify PixelArray attribute and method descriptions
docs/reST/ref/pixelarray.rst
Corrects the shape and replace descriptions. Defines stride byte offsets, explains summed index-by-stride calculations, clarifies negative strides, and adds the standard 10×20 example with strides (4, 40).

Estimated code review effort: 1 (Trivial) | ~2 minutes

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This PR only corrects PixelArray documentation and rewrites the explanation of strides; no actionable merge-blocking risk remains after normal checks and review.

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Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check. Docstring coverage is scoped to functions touched by this diff. Analyzed 0 functions across 0…
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Title check ✅ Passed The title clearly identifies the main change: correcting typos in the PixelArray API documentation. It is concise and directly related to the changeset.
Description check ✅ Passed The description accurately identifies the rewrite of the strides explanation, which is a documented part of the changeset.
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Actionable comments posted: 1

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Inline comments:
In `@docs/reST/ref/pixelarray.rst`:
- Around line 186-189: Update the stride description near the PixelArray
multidimensional indexing documentation to state that the byte offset is
calculated by summing index[i] multiplied by strides[i] across all dimensions,
while retaining the existing explanation of negative strides.
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Comment thread docs/reST/ref/pixelarray.rst Outdated
index, which are summed together from each index (for 2D pixel arrays)
to get the total byte offset from the start of the array.

For example, a standard PixelArray's strides for a 10x20 Surface is ``(4, 40)``.

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I don’t get this overall section (around highlighted line).

What the heck is an offset for an index, what does that actually mean

And why does a standard PixelArray have those strides. Is it off a 4 byte per pixel surface? If so, that should be clear to know where that 4 is coming from. And then thats 10x4 =40 presumably.

So a 2D PixelArray the first dimension is the pixel the second dimension is the width?

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