Fix typos in pixelarray API docs - #3935
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Included review availability: Your plan provides up to 4 included reviews per hour; 3 remain after this review. 📝 WalkthroughWalkthroughThe PixelArray reference documentation corrects the ChangesPixelArray documentation
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Inline comments:
In `@docs/reST/ref/pixelarray.rst`:
- Around line 186-189: Update the stride description near the PixelArray
multidimensional indexing documentation to state that the byte offset is
calculated by summing index[i] multiplied by strides[i] across all dimensions,
while retaining the existing explanation of negative strides.
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docs/reST/ref/pixelarray.rst
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| index, which are summed together from each index (for 2D pixel arrays) | ||
| to get the total byte offset from the start of the array. | ||
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| For example, a standard PixelArray's strides for a 10x20 Surface is ``(4, 40)``. |
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I don’t get this overall section (around highlighted line).
What the heck is an offset for an index, what does that actually mean
And why does a standard PixelArray have those strides. Is it off a 4 byte per pixel surface? If so, that should be clear to know where that 4 is coming from. And then thats 10x4 =40 presumably.
So a 2D PixelArray the first dimension is the pixel the second dimension is the width?
Also rewrite explanation of
strides.