chore(deps): update non-major - #339
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This PR contains the following updates:
^7.25.0→^7.26.2^3.5.0→^3.5.3^1.9.21→^1.9.22^19.2.17→^19.2.18^19.2.3→^19.2.4^0.28.1→^0.28.2^6.6.0→^6.10.1^0.61.0→^0.64.0^7.0.1→^7.1.1^6.6.0→^6.10.1^6.4.4→^6.5.3^8.1.5→^8.2.1^4.1.10→^4.1.11Release Notes
sanity-io/client (@sanity/client)
v7.26.2Compare Source
Bug Fixes
v7.26.1Compare Source
Bug Fixes
v7.26.0Compare Source
Features
sanity-io/ui (@sanity/ui)
v3.5.3Compare Source
Patch Changes
e2171ebThanks @squiggler-app! - fix(deps): update dependency motion to ^13.1.0v3.5.2Compare Source
Patch Changes
#2637
df34007Thanks @squiggler-app! - fix(deps): update dependency vite to ^8.2.1#2609
c3726c9Thanks @stipsan! - fix(deps): update dependency motion to ^13.0.0Motion 13 no longer loads the optional
@emotion/is-prop-validdependency to decide which props amotioncomponent forwards to the DOM; it now only does so when anisValidPropfunction is passedto
MotionConfig.@sanity/uicomposes motion the way the upgrade guide recommends(
motion.create(StyledComponent), neverstyled(motion.div)), so its own components are unaffected:for custom components motion still forwards every non-motion prop and lets the styled component
filter, exactly as before. Apps that wrap a DOM-level motion component in a CSS-in-JS factory —
styled(motion.div)— may need to passisValidProptoMotionConfig, use transient props, orreverse the composition.
#2632
5207572Thanks @stipsan! - fix(deps): update dependency styled-components to ^6.5.0styled-components 6.5 tightens polymorphic call-site and
styleprop typing. Adjust@sanity/uifor the new checks: narrowasatBox/VirtualListcall sites to avoid TS2589, alignCard's$tone/$mutedwith the values actually passed, and drop now-unnecessary assertions onmotion.create(Card)wrappers.v3.5.1Compare Source
Patch Changes
1ecf846Thanks @squiggler-app! - fix(deps): update dependency motion to ^12.43.0evanw/esbuild (esbuild)
v0.28.2Compare Source
Fix tree shaking bug due to TypeScript import alias (#4507)
This release fixes a bug that could cause esbuild to incorrectly tree-shake imports that are used in a TypeScript type alias under certain circumstances. Affected code uses a TypeScript-specific
importassignment and looks something like this:Fix CSS minification bug involving
&(#4497)This release fixes a bug where esbuild's CSS minifier incorrectly removed a
&when it was unsafe to do so. Here is an example:This should match
<span class="a"><span class="b"><span class="b">yes</span></span></span>but not<span class="a"><span class="b">no</span></span>. The old output incorrectly matched both.Avoid overwriting input files without
--allow-overwrite(#4484)For example:
esbuild input.js --outfile=input.jstells esbuild to overwriteinput.jswith the output of running esbuild on it. This was supposed to already be prevented by default, but it accidentally regressed in version 0.17.0 and apparently didn't have any test coverage. The error message was being printed but the input file was still being overwritten. Oops.This release puts the original behavior back. With this release, esbuild should now actually avoid overwriting input files unless
--allow-overwriteis explicitly present. This is done by not writing out any files when a build error is encountered.Fix incorrect code generated when using top-level await (#4498)
Previously esbuild could generate code containing a syntax error in complex scenarios involving top-level await used in a dependency cycle. The problem was a missing
asyncon one or more module wrapper closures. With this release, esbuild now uses a fixed-point iteration algorithm to correctly annotate all dependencies in the cycle as needing anasyncmodule wrapper.Fix a minification bug with lowered logical assignment operators (#4508)
This release fixes a bug that could cause esbuild to generate incorrect code for logical assignment operators when lowering them to an older target environment. Specifically the lowering process requires duplicating the left-hand side, but esbuild incorrectly failed to count the duplicate as a new usage when the left-hand side is an identifier. That then caused the minifier to believe that the left-hand side was only used once and could attempt to incorrectly inline an initializer into the first usage. This bug has now been fixed:
Fix a potential deadlock when the JavaScript API is used incorrectly (#4503, #4506)
The JavaScript API runs the native esbuild executable as a long-lived child process and communicates with it over stdin/stdout/stderr. Each API request is asynchronous and the executable stays open as long as it has work to do, which is as long as either stdin is still open (meaning there may be more API requests) or there are currently requests being processed.
Previously esbuild's tracking of outstanding API requests missed decrementing a reference count in an edge case where esbuild's JavaScript API was used incorrectly and the API request returned an error. This could in some cases cause esbuild's native executable to exit with an error message about a deadlock. This release fixes the reference counting bug.
This fix was submitted by @ZuBB.
Handle target collisions (#4509)
It's possible to specify the same target engine multiple times, such as with
--target=chrome1,chrome99. This edge case wasn't anticipated and previously took the last version for the duplicated target engine instead of the minimum version (sochrome99in this case instead ofchrome1). With this release, esbuild will now pick the minimum version between all duplicated target engines.Force
.mp3files to use theaudio/mpegMIME type (#4485)MIME type detection for esbuild's data URLs uses Go's built-in MIME type detection, which is based on the MIME sniffing standard. This works correctly for MP3 files that start with the byte sequence
ID3, which is commonly the case. However, it's possible to construct valid MP3 files that do not start withID3, and that perhaps Go's built-in MIME type detection doesn't implement the "Signature for MP3 without ID3" part of the algorithm. This results in some.mp3files incorrectly using theapplication/octet-streamMIME type instead ofaudio/mpeg. With this release, esbuild will now always use theaudio/mpegMIME type for files ending in.mp3.Add a new TypeScript syntax warning
TypeScript 7 turned some previously-valid TypeScript syntax into a syntax error because it was confusing. TypeScript 6 accepts
1 + 2 as number * 3as valid syntax but confusingly converts it to(1 + 2) * 3instead of the more intuitive conversion to1 + (2 * 3). This syntax is now an error in TypeScript 7+. With this release, esbuild will now warn about the use of this syntax:See microsoft/TypeScript#63527 for more information.
Add support for formatting errors for Visual Studio (#4460)
Visual Studio has a specific style that it expects log messages to be in for them to show up in the UI when esbuild is run as a custom build step. The current log style that esbuild uses doesn't conform to this specific style.
With this release, esbuild has a new log style for Visual Studio (and other tools in the MSBuild ecosystem) that can be enabled with
--log-style=visualstudio. Here is an example log message in this style:This log style is also available via the JS and Go APIs, and can now be used with the existing
formatMessagesAPI.Fix a bug with CSS gamut mapping (#4488)
Due to a typo, the fallback colors generated for CSS colors outside of the sRGB gamut weren't correct. This release fixes the generated colors to use the intended algorithm.
This fix was submitted by @chatman-media.
sanity-io/sanity (groq)
v6.10.1Compare Source
Sanity Studio v6.10.1
This release includes various improvements and bug fixes.
For the complete changelog with all details, please visit:
www.sanity.io/changelog/studio-Ni4xMC4w
Install or upgrade Sanity Studio
To upgrade to this version, run:
To initiate a new Sanity Studio project or learn more about upgrading, please refer to our comprehensive guide on Installing and Upgrading Sanity Studio.
📓 Full changelog
3e5a82efdb7c52dc5e4c08b8eaf9a29e7a7@sanity/clientto v8 (#14092)37bdbaav6.10.0Compare Source
Sanity Studio v6.10.0
This release includes various improvements and bug fixes.
For the complete changelog with all details, please visit:
www.sanity.io/changelog/studio-Ni45LjI
Install or upgrade Sanity Studio
To upgrade to this version, run:
To initiate a new Sanity Studio project or learn more about upgrading, please refer to our comprehensive guide on Installing and Upgrading Sanity Studio.
📓 Full changelog
6f143b408e96ff62e62db9079e9a2c1d713markDefPathsinstead of the deprecatedmarkDefPath(#14048)44d3ee214c460adcb12a5ae5001da2d57e6ac3d154f6d25a21012ccee8fdbfa2330f13ee6ebee9a3f73adbd7e766f1e8c072338f931ae4a53729ae47d2ea954ea5888StyleandListItemprop shapes locally (#14049)e0323252a12d2fcf51cf9a4e6056093ac7f8403750c9b486eaa525294b18a102da388ad6fb3758ee1ed094ce4b89f542af68297d0bbe74b5bb95b558341627b03ff173999125999f834d53048e0b6b972fe71d2ed1a4c9915248068c880914666d4ec1eaa37708f04df859eb275de4477147d0466e492c67ac5e9481d12fe63212d4a671a6da6f0f04eeeb55ec4383a781ade4b9e2e1741ebb67548b7de908f00d49133aa70d135ac363f2871303ab2bc730cac542a4276d055dbe61d6f3be9e86e3ced779677e1d77af9f53540564f77828Configuration
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