WIP Experiment with not requiring Vec in Polygon etc - #399
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jdahlstrom wants to merge 74 commits into
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jdahlstrom wants to merge 74 commits into
jdahlstrom wants to merge 74 commits into
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Directional, point, and spot lights are implemented.
This allows passing light, material, etc. information to the fragment shader.
Adds functions to Text: * render() for simple 2D rendering * batch() for more customized rendering * shader() returning a suitable shader Other improvements: * finish anchor/alignment support * color field to easily set text color
The stats printing code has a fairly large binary footprint. Collecting the stats may also have a slight performance impact.
Keys 1 to 5 toggle various visualizations. 0 toggles rendering of the mesh itself.
Refactor the animation+debug state in solids to a new type.
col_vec has a pretty unfortunate implementation due to const limitations...
If the last row is 0, ..., 1 (which should always be for affine matrices) inverse and determinant calculations can be simplified quite a bit.
Add a comprehensive API overview to the module docs.
These use Cramer's rule to solve Mx = y without computing the full inverse.
* Fix triangle winding issue * Enable allocatin tracking * Output images to a subdirectory
* Impl Clip for primitive rather than [primitive] * Change Clip::clip from a method to an associated function * Takes IntoIterator and returns Iterator, avoiding a collect * Remove now unneeded Render::Clips associated type * Add Clip bound to Render::Clip, simplifying bounds * Remove complex and now unneeded [Prim::Clip]: Clip<...> bounds, yay! * Remove now unnecessary collect from primitive assembly
Add trait AsSlice to abstract over Vec, slices, arrays In general could impl for any AsRef<[]> or Deref<Target=[]>?
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Conflicts with #390 |
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Add trait
AsSliceto abstract over Vec, slices, arraysThis is a soft prerequisite for making
allocoptionalIn general could impl for any
AsRef<[]>orDeref<Target=[]>?