Software Design & Analysis project for CapTale (FAST NU, Semester 4).
CapTale is a city-based educational game where the player navigates a lobby and enters multiple modules (resource cities and paid minigame cities) to manage energy, cash, and tokens. The system is centered around a state-driven architecture managed by CapTaleSystem, with each city/module handling its own update loop and gameplay logic.
Each folder contains:
- A dedicated README with explanation and diagram previews
- Lucidchart reference link
- Downloadable PDF/PNG exports