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Add Echo faction visual placeholders - #226

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slaterbastidas-cell wants to merge 1 commit into
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slaterbastidas-cell:add-echo-faction-visuals-2865507117384392918
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slaterbastidas-cell wants to merge 1 commit into
godotengine:masterfrom
slaterbastidas-cell:add-echo-faction-visuals-2865507117384392918

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  • Created EchoVisual.gd script that dynamically adds a semi-transparent colored capsule wrapper and matching energy particles to the player.
  • Assigned Velo to Cyan, Brasa to Orange, and Forja to Amber colors.
  • Bound 1, 2, and 3 keys to switch between factions.
  • Retained the existing PlayerModel mesh and skeleton animation visibility.
  • Modified player.tscn to load EchoVisual as a new Node3D on the player root.

- Created `EchoVisual.gd` script that dynamically adds a semi-transparent colored capsule wrapper and matching energy particles to the player.
- Assigned Velo to Cyan, Brasa to Orange, and Forja to Amber colors.
- Bound 1, 2, and 3 keys to switch between factions.
- Retained the existing PlayerModel mesh and skeleton animation visibility.
- Modified `player.tscn` to load `EchoVisual` as a new Node3D on the player root.

Co-authored-by: slaterbastidas-cell <293736395+slaterbastidas-cell@users.noreply.github.com>
@Calinou Calinou closed this Sep 23, 2026
@godotengine godotengine locked as spam and limited conversation to collaborators Sep 23, 2026
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