Document the visionOS platform - #12342
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| When using **Mixed** immersion, the game is displayed as alpha-premultiplied on top of passthrough. |
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"of passthrough" doesn't sound grammatical
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I re-used the term from this page: https://developer.apple.com/design/human-interface-guidelines/immersive-experiences
I just changed it to:
as alpha-premultiplied on top of your physical surroundings
But let me know if you have other suggestions.
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| The first time you launch your Godot game, you will see an empty | ||
| background for 20-30 seconds. This is expected, as Godot compiles all its shaders. | ||
| It only happens the first time and shaders will be cached for any subsequent launch. |
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This doesn't feel relevant here as it applies always
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Are you referring to the whole paragraph? I removed it.
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@AThousandShips thank you for the review! I applied all your suggestions. I left some conversations unresolved when I wasn't sure of the way that I resolved them. |
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I'll give this a new pass today! |
AThousandShips
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Style looks good now can't comment on the correctness
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Thank you! @rsanchezsaez (from Apple) has already reviewed it for correctness. And @BastiaanOlij @stuartcarnie did too. |
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Would like to have their approvals here to make sure it's all correct and verified |
This adds documentation for the
visionOSplatform (for Apple Vision Pro) that was recently added to Godot 4.8 (see PRs here and here).Here is a preview of each page: