Update CSG UI images to 4.6, 4.7, and 4.8 - #12322
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AThousandShips
approved these changes
Sep 4, 2026
4.6, 4.7 and 4.84.6, 4.7, and 4.8
skyace65
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Sep 5, 2026
skyace65
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Could you please re-create the images without the lossy compression? I'm seeing compression artifacts. Generally we want people to stick to lossless unless it's an extremely large file size, in which case we'll tell you. I would recommend using squoosh.app for lossless compression.
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This had been aging for quite a while (some screenshots are from
3.xwhere some properties don't even exist anymore, includinginvert_faces, it was changed toflip_faces), so I decided to update it. I didn't update the images of the meshes since they look okay to me. If they need to be updated, though, please tell me so I can do it in a separate PR.This is the most accurate for
4.6and4.7, since4.8had the top bar of the inspector updated. I'll make an updated PR that includes that for4.8if needed, though. :DI changed them to
.webpto be consistent with the other file formats and edited the page to fit with the images. Also changed[class_name] <class_[class_name]>stuff to justclass_[class_name]because that's supported, and the mention of "Since Godot 4.4" because that's been a year.5 now, and the development's no longer supported. Also added a link toDirectionalLight3Dsince it never had one anywhere on this page (and it was calledDirectionalLightstill).