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- Created .NET solution with three projects: Core, Examples, and Tests - Implemented State Pattern (classic Gang of Four pattern) - Implemented State Machine with explicit transitions and validation - Implemented Hierarchical State Machine with nested states - Added practical examples: Document workflow, Traffic Light, Vending Machine - Created 18 comprehensive unit tests (100% passing) - Updated README with detailed documentation and usage examples Co-authored-by: gaoziyin <17057760+gaoziyin@users.noreply.github.com>
…transition method - Changed _stateMachine field from internal to private in VendingMachine - Added internal TransitionTo method to properly encapsulate state transitions - Updated all state classes to use the new TransitionTo method - Maintains functionality while improving encapsulation Co-authored-by: gaoziyin <17057760+gaoziyin@users.noreply.github.com>
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[WIP] Add state machine patterns in C#/.Net
Implement state machine patterns in C#/.NET
Dec 30, 2025
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Implements three state machine patterns with examples and comprehensive test coverage.
Patterns Implemented
State Pattern (Gang of Four)
IState<TContext>interface with OnEnter/OnExit/Execute lifecycleStateContext<TContext>base class handling state transitionsState Machine with Explicit Transitions
StateMachine<TState, TTrigger>with configurable allowed transitionsCanFire()before state changesHierarchical State Machine
HierarchicalStatesupporting nested statesUsage
Structure
Type-safe enums, separation of concerns, full test coverage.
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