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Embed light compilation parameters #483

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@dsvensson

For runtime/realtime lighting, or just simply community relighting, of parts or all the light and general "humm what did I now compile with" documentation, it would be very convenient if the light parameters passed on command line were embedded into the map as for example a BSPX lump automatically if -bspxhdr or -bspxlit were used, or perhaps always as bsp tools in this repository can read them, and they are harmless to engines that haven't added BSPX yet.

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