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Turn Message From The Future into a horror story - #2
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- rewrite the story in five acts: a wrong number, a strange world, the notebook, the knock at the door, and the escape - add nine endings that depend on trust, the puzzle, and timing - add timed choices with a countdown and a hidden timeout option - use the real time and weekday of the player in dialogs - add a notebook puzzle with hints and three attempts - add glitch lines, screen flicker, pauses, and generated sounds for knocking and static, with a sound switch in the menu - show a message for invalid input and trim the input - start again when a saved game does not match the story Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Without timers, timed choices wait for the player, e.g. for slow readers or screen reader users. The sound and timer settings are remembered in the browser. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Summary
Story: Message From The Future is now a horror story in five acts, with nine endings.
The endings depend on how kind the player was, whether they solved the puzzle, and how fast they answered.
New interactions:
TIMED_SELECTtype with a countdown. The timeout is a hidden option, so quaire validates and branches it like a single select.<%= time %>and<%= weekday %>.[[knock]],[[static]],[[flicker]],[[pause:ms]], and[[silence:ms]]in dialog lines. Lines that start with!!are shown as glitch text.Settings: the menu has "Sound: On/Off" and "Timer: Off". With the timer off, there is no countdown, for slow readers and screen reader users. Animations are off when the system asks for reduced motion.
Test plan
npm run test:release: typecheck, 68 tests (about 95% coverage), lint, prettiernpm run build🤖 Generated with Claude Code