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FXServer artifact 38435 - client crash when loading certain ipls #4387
When loading ipls "prologue_DistantLights" and "prologue_LODLights" on new artifact 38435 fivem client crashes. Loading same ipls on artifact 35945 works fine.
Tried to reproduce this locally with artifact 38435 and the current client: requested prologue_DistantLights and prologue_LODLights at resource start (during loading) and after spawning, also together with the full North Yankton IPL set, at night and flying around there. No crash for me.
One thing that might explain "35945 works, 38435 crashes": since b5b3cb5 the default game build went from 3258 to 3889, so servers without sv_enforceGameBuild in their cfg switched builds with the artifact update. Could you check if setting sv_enforceGameBuild 3258 on 38435 makes the crash go away? That would at least narrow it down to the game build.
It would also help if you could post the crash signature/ID from the crash dialog and which other map or IPL resources are running, since the two IPLs on their own don't seem to be enough to trigger it.
Thanks for the screenshot. One thing stands out: the crash is in GTA5_b3889.exe, so that client was running build 3889, not 3751 or 3258. Looks like the downgrade didn't actually apply. sv_enforceGameBuild has to be in server.cfg and the server fully restarted (a resource restart isn't enough), then the crash dialog should say b3258. Could you try that once more and check the build in the dialog?
I also tried it again closer to your setup: 38435 with build 3889, bob74_ipl (yachts, mansions etc.) plus prologue_DistantLights and prologue_LODLights, requested during loading and after spawning, flying around LS and North Yankton at night. Still no crash here, so it's probably something more specific in your map setup.
If it still crashes, could you click "Save information" in the crash dialog and upload the zip here? The log in there shows what was loading right before the crash, that would help the most. Maybe check it for IPs/identifiers first. The crash ID from the dialog would also be good for the Cfx team.
A list of the map/IPL/MLO resources you run would help too, and turning those off one by one until it stops would narrow it down a lot.
Activity
redxtv commentedon Nov 9, 2026
I am also having the same issue :(
OneEarJoe5 commentedon Nov 11, 2026
Tried to reproduce this locally with artifact 38435 and the current client: requested prologue_DistantLights and prologue_LODLights at resource start (during loading) and after spawning, also together with the full North Yankton IPL set, at night and flying around there. No crash for me.
One thing that might explain "35945 works, 38435 crashes": since b5b3cb5 the default game build went from 3258 to 3889, so servers without sv_enforceGameBuild in their cfg switched builds with the artifact update. Could you check if setting
sv_enforceGameBuild 3258on 38435 makes the crash go away? That would at least narrow it down to the game build.It would also help if you could post the crash signature/ID from the crash dialog and which other map or IPL resources are running, since the two IPLs on their own don't seem to be enough to trigger it.
Rakii23 commentedon Nov 12, 2026
Im on a game build 3751, but even after downgrading it to 3258 same problem occur.
Crash dialog: https://prnt.sc/EQV-oPpqVwLt
As regards to other loaded ipl-s, there are numerous loaded parts of los santos map (yacht, mansions, etc.)
OneEarJoe5 commentedon Nov 13, 2026
Thanks for the screenshot. One thing stands out: the crash is in
GTA5_b3889.exe, so that client was running build 3889, not 3751 or 3258. Looks like the downgrade didn't actually apply.sv_enforceGameBuildhas to be in server.cfg and the server fully restarted (a resource restart isn't enough), then the crash dialog should sayb3258. Could you try that once more and check the build in the dialog?I also tried it again closer to your setup: 38435 with build 3889, bob74_ipl (yachts, mansions etc.) plus
prologue_DistantLightsandprologue_LODLights, requested during loading and after spawning, flying around LS and North Yankton at night. Still no crash here, so it's probably something more specific in your map setup.If it still crashes, could you click "Save information" in the crash dialog and upload the zip here? The log in there shows what was loading right before the crash, that would help the most. Maybe check it for IPs/identifiers first. The crash ID from the dialog would also be good for the Cfx team.
A list of the map/IPL/MLO resources you run would help too, and turning those off one by one until it stops would narrow it down a lot.
radium-cfx commentedon Nov 13, 2026
A fix for this has been deployed to Canary, could you please verify if this resolves your issue?
Rakii23 commentedon Nov 13, 2026
Fixed, works good in canary, thanks.