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NetworkIsPlayerTalking / MumbleIsPlayerTalking always false for the local player #4347
NetworkIsPlayerTalking(PlayerId()) and MumbleIsPlayerTalking(PlayerId()) always return false for the local player while speaking. Any HUD voice indicator built on these natives stays off.
We first noticed it around the client update that moved to CEF 144, but I am not sure that update is the cause. Our scripts did not change in that period, and the same thing happens on our local server and on our production server (external Murmur through voice_externalAddress). A similar bug was reported for the GTAV Enhanced client in citizenfx/rfc#179 and marked fixed in the August 4 patch. This looks like a regression.
Expected result
Both natives return true while the local player is speaking, as they did before.
changed the title [-]NetworkIsPlayerTalking / MumbleIsPlayerTalking always false for the local player since the CEF 144 client update[/-][+]NetworkIsPlayerTalking / MumbleIsPlayerTalking always false for the local player[/+]on Nov 4, 2026
4. Yes, we do: we call SetPlayerName server-side on connect, to replace the FiveM name with the Discord name. So this looks like the same bug as #4303.
Remove it for now, the PR should get merged soon as far as i've heard
Activity
[-]NetworkIsPlayerTalking / MumbleIsPlayerTalking always false for the local player since the CEF 144 client update[/-][+]NetworkIsPlayerTalking / MumbleIsPlayerTalking always false for the local player[/+]yorick2002 commentedon Nov 4, 2026
You might be using SetPlayerName? #4303
MXK7 commentedon Nov 4, 2026
Yes, we do: we call
SetPlayerNameserver-side on connect, to replace the FiveM name with the Discord name. So this looks like the same bug as #4303.yorick2002 commentedon Nov 4, 2026
Remove it for now, the PR should get merged soon as far as i've heard