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Pull requests: bevyengine/bevy

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Pull requests list

Fix AutoExposure and ColorGrading stopping working when Tonemapping is set to None A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#23522 opened Mar 26, 2026 by momoluna444 Loading…
Fix/UI node clipping uitransform A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23520 opened Mar 25, 2026 by Poico Loading…
Implement opt-in change indexes for dense components. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Needs-SME This type of work requires an SME to approve it.
#23519 opened Mar 25, 2026 by pcwalton Draft
support disabling gpu clustering A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Android Specific to the Android mobile operating system
#23518 opened Mar 25, 2026 by mockersf Draft 0.19
rename bevy_settings to bevy_preferences A-Meta About the project itself S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23516 opened Mar 25, 2026 by mockersf Loading… 0.19
Add RenderMainScheduleOrder resource to allow for RenderApp Schedule changes A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23513 opened Mar 25, 2026 by Zeophlite Loading…
ask for cake recipes from new contributors A-Meta About the project itself S-Waiting-on-SME This is currently waiting for an SME to resolve something controversial X-Contentious There are nontrivial implications that should be thought through
#23509 opened Mar 25, 2026 by mockersf Loading…
Added has_no_cpu_culling check A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help X-Contentious There are nontrivial implications that should be thought through
#23508 opened Mar 25, 2026 by MarelGuy Loading…
Allow referencing glTF subassets by name instead of indices. A-glTF Related to the glTF 3D scene/model format C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23505 opened Mar 25, 2026 by andriyDev Loading…
examples: Use single up-to-date android example C-Examples An addition or correction to our examples D-Domain-Expert Requires deep knowledge in a given domain D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes O-Android Specific to the Android mobile operating system S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23491 opened Mar 24, 2026 by leomeinel Loading…
2
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Add framelimiter winit A-Windowing Platform-agnostic interface layer to run your app in C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Nominated-To-Close A triage team member thinks this PR or issue should be closed out.
#23486 opened Mar 24, 2026 by joelawm Draft
Unpack bins belonging to multidrawable batch sets on the GPU instead of on the CPU. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23481 opened Mar 23, 2026 by pcwalton Loading…
added serde(default) to Transform A-Transform Translations, rotations and scales C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23474 opened Mar 22, 2026 by GageHowe Loading…
Add #[inline] and #repr[transparent] to ComponentIdSet to attempt to fix perf regression A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help
#23471 opened Mar 22, 2026 by chescock Loading… 0.19
TextureAtlasBuilder: return unplaced textures instead of failing ##23158 A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23467 opened Mar 22, 2026 by masamori0083 Loading…
Fix stale bind group race for Material2d A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23457 opened Mar 22, 2026 by johanhelsing Loading… 0.19
BRP Add schedule.graph endpoint A-Dev-Tools Tools used to debug Bevy applications. D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23452 opened Mar 21, 2026 by Zeophlite Loading… 0.19
Add BRP to render app A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23446 opened Mar 21, 2026 by Zeophlite Loading… 0.19
Remove processed variants of fields from AssetSourceBuilder. A-Assets Load files from disk to use for things like images, models, and sounds C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23445 opened Mar 21, 2026 by andriyDev Loading…
Skip dynamic cluster resizing when GPU clustering is active A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23439 opened Mar 20, 2026 by holg Loading…
Enable partial bindless on Metal and reduce bind group overhead (#18149) A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23436 opened Mar 20, 2026 by holg Loading…
upstream: jackdaw transform gizmo A-Editor Graphical tools to make Bevy games A-Gizmos Visual editor and debug gizmos C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#23435 opened Mar 20, 2026 by jbuehler23 Loading…
Fix sparse buffer error on devices with low storage buffer limits A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23434 opened Mar 20, 2026 by MarelGuy Loading…
Optimize UI vertex attributes and index buffers A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23424 opened Mar 19, 2026 by MarelGuy Loading…
feat(bevy_window): add Modifiers event A-Input Player input via keyboard, mouse, gamepad, and more A-Windowing Platform-agnostic interface layer to run your app in C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#23421 opened Mar 19, 2026 by JoshBashed Loading…
ProTip! Find all pull requests that aren't related to any open issues with -linked:issue.