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Refactoring for performance and memory usage: - #43
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- ModelBuilder to assemble the model step by step - Once the model is built, it is frozen and the created structure is moved into an object pool for promoting locality and reducing cache misses - Modernization of the codebase to C++ 20 standards - Refactor of Factor in order to get as much as possible advantage of compile time contracts - Chaging size_t to std::uint16_t for var state sizes - General clean up
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Refactoring for performance and memory usage: