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Lancetnik
added this pull request to stack #131
October 10, 2026 16:01
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Why are these changes needed?
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screensfailed withAssertionErrorbefore an agent could save a Card instance or arrange a Screen. The custom runtime advertised script names through its descriptor but inherited AG2's instruction loader, which expects those scripts to be registered asMemorySkillcallables. Return the Screens instructions from its own runtime, matching the other built-in adapters while retaining skill availability filtering and script execution.Cards drawn through
rich-viewsalso stayed invisible in an already-open chat until it was reopened.createSurfacemounted an empty item, and subsequent layout/data events mutated the same object, leaving Svelte's derived layout unchanged. Publish a new surface item for streamed and durable updates while retaining its stable item/surface IDs, so the existing renderer updates immediately without duplicate Cards. Rebuild the committed SPA bundle.This PR is stacked on #139.
Related issue number
No linked issue; fixes the Screens loading failure and missing live Card rendering reproduced on the real local stand.
Validation
SkillPluginloading failed before the Screens fix and pass afterward. The gateway test now loads the skill before creating a source-backed instance and Screen, and verifies the retained layout after restart.http://127.0.0.1:8878; the existing chat and Screen remain accessible.Checks
ruff check .,ruff format --check ., andpytest -m "not integration"locally; all initially failing Python checks passed on the targeted rerun described above.web/, I rebuilt and committed the SPA bundle (npm --prefix web run build).AI assistance
Implementation, tests, and this description were prepared with Codex assistance.