Dynamic Body Distribution (Nexus Mods Mirror)
SKSE plugin that allows for runtime replacement of body textures and morphs.
The entire plugin operates on .yml config files to apply replacements at runtime as actors load. How to write these configs and setup the necessary folders can be read up on in the wiki.
- xmake
- Add this to your
PATH
- Add this to your
- PowerShell
- Visual Studio Community 2022
- Desktop development with C++
- CommonLibSSE
- You need to build from the powerof3/dev branch
- Create Environment Variables:
XSE_TES5_MODS_PATH: Path to your MO2/VortexmodsfolderXSE_TES5_GAME_PATH: Path to your SSE install directory
git clone https://github.com/KrisV-777/Dynamic-Body-Distribution.git
cd Dynamic-Body-Distribution
git submodule update --init --recursive
xmake f -m release [
--copy_to_papyrus=(y/n) # create/update a mod instance
]
xmake