Optimize the render loop#201
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# Conflicts: # GUIDE.md
# Conflicts: # uilib/lcd_ili9341.py
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A few things were going wrong to make rendering a lot slower than it should have been:
tint_maskturned into a general-purpose, caching helper for alpha paintingfont.font_metricsand instead cacheget_text_size/get_text_bboxAs a result, the v2 is now much more usable and will have more CPU available for effects. However, the caches will use about 5-6 mb more RAM.
The snapshot changes are all small pixel alpha blending rounding changes; nothing visible has changed.
Finally, I removed all profiling code (was from a previous investigation and was never cleaned up).