Ignore inactive#1
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anakin78z wants to merge 2 commits into
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This avoids extra delays if an inactive animation has a longer duration than any active component.
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2 commits to avoid unwanted delays in animation.
fbc58d2: Small change to ignore inactive animations when calculating trigger delay.
To test:
Use Scale AnimationDurationof the Scale Animation to 2Use Scale AnimationWhen the animation is finished...to Trigger Entrance AnimationAfter Secondsto 0Entrance AnimationThe animation should play and immediately play again without delay.
ed64438: Larger commit, to deal with inactive objects. This allows child objects to be turned off and not affect the auto animation.
To test:
Entrance AnimationThere should be no pause between Text 2 and Text 5 appearing