sync branches#565
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The StaticOMPArg array allocated in create_static_threads was assigned to a local pointer that went out of scope, leaking (buffers * sizeof(StaticOMPArg)) bytes per thread pool creation. Store the pointer in StaticThreading so static_vec_close can free it after joining all threads.
Both were declared as const int, silently truncating their float values. Moved to a const float line so the types match the intent.
puffer aim trainer hehe
added new docking env to ocean
Fix float truncation in SPEED and MIN_TICKS constants
Fix memory leak of StaticOMPArg array in vecenv
fix constellation compilation error
Update laser puzzle environment
Cool env, clean PR!
Selfplay clean
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