| layout | default |
|---|---|
| title | Open Source Modding |
| permalink | / |
Reverse engineering and modding research for game engines, primarily the Disrupt engine (Watch Dogs 1/2/Legion).
- Engine Lineage — Dunia 2 fork, why Far Cry tools work on Disrupt
- Tool Gotchas — Gibbed >4GB breakage, UnpackWD2 wrong for WDL, FCBastard WD1-only
- Blender Addon — import/export/inject XBG/GLM, HKX, MAB, .material.bin
- GLM Format — Havok skeletal mesh text format (skeleton, Reflex, SecondaryMotion, geometry)
- XBGMIP Format — streamed LOD0 companion (PIMG header + vertex/index blocks)
- XBT Texture Format — DDS wrapper
- Depload Format — resource dependency/preload tables
- Compressed Mesh Format
- Custom Model Workflow
- Weapon Adding Guide
- WLU Format
- installpackage Patch — DLL hex edit for mod loading
- Havok Repos
- Disrupt Editor
- Format Reference Index — all WD1 format docs
- FAT/DAT Archive Format — packfile structure
- XBG Format (GeomParser) — compiler decompile reference
- MAB Animation Format — custom Disrupt animation (magic
aNi, bitstream decoder) - MAC Animation Format
- HKX Collision Format — Disrupt's modified Havok collision
- BFD Sprite Format — UI sprite atlas definitions
- SPK Sound Format — sound package header structure
- FEU Format
- SLID Format
- Markup Format
- Material Bin Format
- Material Hex Editing
- Material Descriptors — 44 shader types, car shaders
- Lighting Parameters
- Lighting Pipeline Hooks
- Shader Addons
- Shader Editing Workflow
- SMAA Notes
- Mirror Cubemap Mod
- Player Watch Component
- SSRTGI Project
- Injection Internals
- Archive Priorities
- Wii U Debug Symbols
- Wii U RPX Symbols
- Hashing — CRC32, FNV32, FNV64, CRC64_WD2
- Community Resources & Tools — OpenDogs, Volfin importer, ZModeler
- Model Format —
.modelXBG+material binding - Model Hash Mappings — vegetation/character prop CRC32 hashes
- RebuildFileLists Schema — all 16 ToIndex types
- Vehicle Handling Modding
- TAG0 Collision Format — Havok 2015.1 compendium
- XBT Texture Format (WD2)
- Item Clothing Tutorial
- Engine Reference — Denuvo RE, synthetic PDB, RTTI extraction
- Modding Workflow — UnpackLegion → edit → DisruptManager
- Denuvo Analysis
- HKX (Havok Physics) Dunia Wrapper Format — Havok 2017.2 chunked format
- Vehicle Adding Process
- Material Bin Format (WDL)
- Primitive Files
- XBT Format (WDL)
- PreparePlatformData Pipeline — world/shader compilation
- Physics Working Notes
- Reference Index — Bethesda, NFS, L4D, Sims 3, Ghost Recon, Mirror's Edge, Zelda, Cyberpunk
- Community Tools