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Ensure Doodad / RigidBody / Collider / Model don't rotate unnecessarily upon collision #122

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@Kejoko

When our Doodad with a square collider (dynamic) runs into another Doodad with a square collider (static), we can see our model rotate according to our square collider's rotation so the two colliders faces sit nicely together

We don't want this sort of behavior. We want our model / collider / rigid body / doodad to only rotate when we tell it to

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