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New plugin: Modded Entity Texture Remapper - #1019

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@Globox1997

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Converting a Generic model to Modded Entity switches the cubes to box UV but doesn't move the texture, so most faces end up showing the wrong pixels.

This plugin adds "Modded Entity (Remap Texture)" to File > Convert Project. It does the normal conversion, packs all cubes into a new box UV texture and copies the pixels of every face to its new place. Overlay cubes like hats get inflate instead of being resampled.

Tested in Blockbench 5.2.2.
Yes I used an AI coding assistant while making this plugin.

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