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PBR for models #3

Description

@JKSunny

Currently only world surfaces allow for pbr shaders/materials.

Because tangents are not yet extracted and uploaded for models.
This also requires to set normals and tangents vertex stride properly.

  • MD3 support (might need to increase com_hunkmegs > 256, tangents and normals use vec4_t not uint16_t)
  • IQM support (added tangents, untested)
  • MDR support

optionally:
would be nice if #2 is implemented additionally.

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