Skip to content
Navigation Menu
Sign in
Products
Platform
GitHub
Repository hosting, code review, and collaboration
Copilot
AI coding agent for tasks, projects and automated work
Build & Ship
Actions
CI/CD and automation
Code Quality
Quality analysis, fixes, and enforcement
Codespaces
Cloud development environments
Secure
Code Security
Vulnerability detection and remediation
Secret Protection
Secret scanning and leak prevention
All Features
Developers
Learn
Documentation
Training
Certifications
Build
Build with Copilot
Customize Copilot
Integrations
Explore
Trending repos
GitHub Sponsors
Developer articles
Changelog
Changelog
Your source for the latest features, improvements, and fixes across GitHub products, all in one place.
Businesses
By Stage
Enterprises
Team
Startups
Nonprofits
By Industry
Healthcare
Financial services
Manufacturing
Government
See all industries
Evaluate GitHub
Why GitHub
Customer Stories
Business insights
Trust Center
Add-ons
GitHub Advanced Security
Enterprise-grade code security
Copilot for business
Enterprise-grade AI features
Premium Support
Enterprise-grade 24/7 support
Resources
Learn & Connect
Documentation
Resource center
Blog
Events & webinars
Community Forum
Customer Stories
Integrations
Support
Customer support
Training
GitHub Status
Company
About
Partners
Changelog
GitHub Universe
GitHub Universe
The event for developers, by developers — talks, workshops, and what’s next for GitHub.
Pricing
Search
/
Sign in
Sign up
Appearance settings
You signed in with another tab or window.
Reload
to refresh your session.
You signed out in another tab or window.
Reload
to refresh your session.
You switched accounts on another tab or window.
Reload
to refresh your session.
Dismiss alert
{{ message }}
Gamua
Starling-Framework
Repository navigation
Code
Issues
77
(77)
Pull requests
19
(19)
Actions
Security and quality
Insights
More
items
Actions: Gamua/Starling-Framework
Actions
All workflows
Workflows
Compile SWF
Compile SWF
Show more workflows...
Management
Caches
Lockfile
All workflows
All workflows
Actions
Loading...
Loading
Sorry, something went wrong.
Uh oh!
There was an error while loading.
Please reload this page
.
will be ignored since log searching is not yet available
Showing runs from all workflows
will be ignored since log searching is not yet available
33 workflow runs
33 workflow runs
Workflow
Filter by Workflow
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching workflows.
Event
Filter by Event
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching events.
Status
Filter by Status
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching statuses.
Branch
Filter by Branch
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching branches.
Actor
Filter by Actor
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching users.
Make MovieClip use MovieBehavior
Compile SWF
#34:
Pull request
#1143
synchronize by
Fancy2209
1m 56s
Fancy2209:feature/CanvasMC
Fancy2209:feature/CanvasMC
1m 56s
View #1143
View workflow file
Make MovieClip use MovieBehavior
Compile SWF
#33:
Pull request
#1143
synchronize by
Fancy2209
1m 41s
Fancy2209:feature/CanvasMC
Fancy2209:feature/CanvasMC
1m 41s
View #1143
View workflow file
Make MovieClip use MovieBehavior
Compile SWF
#32:
Pull request
#1143
synchronize by
Fancy2209
2m 0s
Fancy2209:feature/CanvasMC
Fancy2209:feature/CanvasMC
2m 0s
View #1143
View workflow file
Make MovieClip use MovieBehavior
Compile SWF
#31:
Pull request
#1143
synchronize by
Fancy2209
2m 3s
Fancy2209:feature/CanvasMC
Fancy2209:feature/CanvasMC
2m 3s
View #1143
View workflow file
Make MovieClip use MovieBehavior
Compile SWF
#30:
Pull request
#1143
synchronize by
Fancy2209
1m 59s
Fancy2209:feature/CanvasMC
Fancy2209:feature/CanvasMC
1m 59s
View #1143
View workflow file
MultiTextureStyle now skips the per-vertex remap if the texture indic…
Compile SWF
#29:
Commit
ffde39a
pushed by
PrimaryFeather
2m 30s
master
master
2m 30s
View workflow file
MultiTextureStyle now skips the per-vertex remap if the texture indic…
Compile SWF
#28:
Commit
ffde39a
pushed by
PrimaryFeather
1m 47s
multitexturestyle-stage1
multitexturestyle-stage1
1m 47s
View workflow file
run.sh now runs the tests in several Stage3D profiles
Compile SWF
#27:
Commit
9d69292
pushed by
PrimaryFeather
1m 54s
multitexturestyle-stage1
multitexturestyle-stage1
1m 54s
View workflow file
added AGENTS.md with project rules for coding agents
Compile SWF
#26:
Commit
eaa839f
pushed by
PrimaryFeather
1m 30s
master
master
1m 30s
View workflow file
CI: updated upload-artifact to v7 (runs on Node 24)
Compile SWF
#25:
Commit
8cdddb1
pushed by
PrimaryFeather
1m 22s
master
master
1m 22s
View workflow file
PROBE: upload-artifact v7
Compile SWF
#24:
Commit
2e61ce5
pushed by
PrimaryFeather
1m 18s
golden-ci-probe
golden-ci-probe
1m 18s
View workflow file
PROBE (do not merge): strict golden comparison with stats
Compile SWF
#23:
Commit
f18385f
pushed by
PrimaryFeather
1m 15s
golden-ci-probe
golden-ci-probe
1m 15s
View workflow file
README: run.sh works on Windows via Git Bash
Compile SWF
#22:
Commit
ddc50ae
pushed by
PrimaryFeather
1m 28s
master
master
1m 28s
View workflow file
README: run.sh works on Windows via Git Bash
Compile SWF
#21:
Commit
ddc50ae
pushed by
PrimaryFeather
1m 18s
golden-tests
golden-tests
1m 18s
View workflow file
CI now builds and runs the tests via 'run.sh'
Compile SWF
#20:
Commit
10127f2
pushed by
PrimaryFeather
1m 27s
golden-tests
golden-tests
1m 27s
View workflow file
test app now only exits on its own when its window is hidden
Compile SWF
#19:
Commit
e20a285
pushed by
PrimaryFeather
1m 35s
golden-tests
golden-tests
1m 35s
View workflow file
removed AssetManager log noise from unit tests
Compile SWF
#18:
Commit
fc7dd1e
pushed by
PrimaryFeather
1m 45s
master
master
1m 45s
View workflow file
added 'run.sh' to build and run the unit tests from the terminal
Compile SWF
#17:
Commit
a5fcd06
pushed by
PrimaryFeather
2m 4s
master
master
2m 4s
View workflow file
Use bezier-easing 3.2 closed-form solver in BezierEasing (#1149)
Compile SWF
#16:
Commit
edeec6d
pushed by
PrimaryFeather
1m 49s
master
master
1m 49s
View workflow file
Use bezier-easing 3.2 closed-form solver in BezierEasing
Compile SWF
#15:
Pull request
#1149
opened by
gre
15h 28m 21s
gre:bezier-easing-3
gre:bezier-easing-3
15h 28m 21s
View #1149
View workflow file
now skipping rendering when viewPort is empty (follow-up to #1148)
Compile SWF
#14:
Commit
9d68d61
pushed by
PrimaryFeather
1m 36s
master
master
1m 36s
View workflow file
Initialize _clippedViewPort to avoid null deref on first render (#1148)
Compile SWF
#13:
Commit
0e22e5f
pushed by
PrimaryFeather
1m 50s
master
master
1m 50s
View workflow file
tiny follow-up to previous commit
Compile SWF
#11:
Commit
94e73d3
pushed by
PrimaryFeather
1m 35s
master
master
1m 35s
View workflow file
fixed that Painter didn't clean up properly in (closes #1147)
Compile SWF
#10:
Commit
1a9f673
pushed by
PrimaryFeather
1m 38s
master
master
1m 38s
View workflow file
MultiTextureStyle rework : fixed error when maxTextures > 2, up to 16…
Compile SWF
#9:
Pull request
#1144
synchronize by
MatseFR
1m 51s
MatseFR:master
MatseFR:master
1m 51s
View #1144
View workflow file
Previous
1
2
Next
You can’t perform that action at this time.