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[ENHANCEMENT] Separate hitsound toggle keybinds for Chart Editor#7352

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ExtraCode75:extracode75-hitsound-separation
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[ENHANCEMENT] Separate hitsound toggle keybinds for Chart Editor#7352
ExtraCode75 wants to merge 1 commit intoFunkinCrew:developfrom
ExtraCode75:extracode75-hitsound-separation

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@ExtraCode75
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Description

You can now toggle player and opponent hitsounds separately without the use of Shift + H or going to change them manually!
(thanks to @JVNpixels for extra help on this)

Screenshots/Videos

hitsound.test.mp4

@github-actions github-actions bot added status: pending triage Awaiting review. size: medium A medium pull request with 100 or fewer changes. pr: haxe PR modifies game code. labels Apr 10, 2026
@AbnormalPoof AbnormalPoof added type: enhancement Involves an enhancement or new feature. topic: chart editor Related to the operation of the Chart Editor. labels Apr 11, 2026
@Burokode
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This feels kinda redundant, no? Like there's already 2 ways to do this, what's the point in a third? Especially if one is already a hotkey

@JVNpixels
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JVNpixels commented Apr 12, 2026

This feels kinda redundant, no? Like there's already 2 ways to do this, what's the point in a third? Especially if one is already a hotkey

what 2 ways are you talking about? could you please clarify? i dont believe there was a method to do this in the first place until this pull request.

@Hundrec Hundrec added the topic: changes assets Modifies the assets submodule, or has an associated pull request in the funkin.assets repository. label Apr 13, 2026
@Hundrec Hundrec changed the title [ENHANCEMENT]: Toggle Separate Hitsounds for Player and Opponent [ENHANCEMENT] Separate hitsound toggle keybinds for Chart Editor Apr 13, 2026
@Burokode
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This feels kinda redundant, no? Like there's already 2 ways to do this, what's the point in a third? Especially if one is already a hotkey

what 2 ways are you talking about? could you please clarify? i dont believe there was a method to do this in the first place until this pull request.

Shift + H and manually adjusting the volumes

@JVNpixels
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JVNpixels commented Apr 13, 2026

This feels kinda redundant, no? Like there's already 2 ways to do this, what's the point in a third? Especially if one is already a hotkey

what 2 ways are you talking about? could you please clarify? i dont believe there was a method to do this in the first place until this pull request.

Shift + H and manually adjusting the volumes

That toggles both, this PR is about toggling seperate hitsounds for both the player and opponent individually, it clearly states it in the title of the P.R. Manually adjusting the volume may work, but why do that when you can have the ability to toggle the hitsounds for both the player and opponent via keybinds?

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Labels

pr: haxe PR modifies game code. size: medium A medium pull request with 100 or fewer changes. status: pending triage Awaiting review. topic: changes assets Modifies the assets submodule, or has an associated pull request in the funkin.assets repository. topic: chart editor Related to the operation of the Chart Editor. type: enhancement Involves an enhancement or new feature.

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5 participants