Skip to content
This repository was archived by the owner on Jul 4, 2026. It is now read-only.

updated to use Godot 3.1#2

Open
tzargoth wants to merge 1 commit into
FrogSquare:masterfrom
tzargoth:master
Open

updated to use Godot 3.1#2
tzargoth wants to merge 1 commit into
FrogSquare:masterfrom
tzargoth:master

Conversation

@tzargoth

@tzargoth tzargoth commented Apr 2, 2019

Copy link
Copy Markdown

Updated what I could to work with Godot 3.1 ... known/suspected issues:

  • *.fnt files are not compatible; not used
  • ColorRamp obsolete; attempted a gradient
  • scene properties did not all convert properly, so made best guess on some of these;
    may not display all effects as originally intended, but it does run and function
  • tested only on Ubuntu

@tzargoth tzargoth mentioned this pull request Apr 2, 2019
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant