fix(drop): play sound effect when picking up drops#2945
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March 31, 2026 15:15
…ity selected Fixes FreezingMoon#2246 ## Problem When hovering over the active unit, the cursor doesn't change to indicate that the unit is selected but no action is available (no ability selected). ## Solution Added cursor state changes in hex.ts: - When hovering active creature with no ability selected: cursor = 'progress' - When leaving the hex: cursor = 'default' This provides visual feedback that the unit is interactive but waiting for an ability selection. ## Changes - Added cursor 'progress' on onInputOver when hovering active creature - Reset cursor to 'default' on onInputOut Closes FreezingMoon#2246
Fixes FreezingMoon#2363 ## Problem Holding Ctrl+Meta+L in the pre-match screen for too long can result in multiple file picker dialogs opening, causing confusion and potential issues. ## Solution Added a trap flag `isLoadingLog` to prevent concurrent file picker calls: - Set flag to true when opening file picker - Set flag to false when file is loaded or dialog is cancelled - Reject new requests if already loading This prevents multiple file pickers from opening simultaneously. ## Changes - Added `isLoadingLog` flag at module level - Check flag before opening file picker - Reset flag on success, error, or cancel Closes FreezingMoon#2363
Fixes FreezingMoon#1099 ## Problem When a creature picks up a drop, there's no audio feedback, making the action feel less satisfying. ## Solution Added `game.soundsys.playSFX('sounds/upgrade')` call in the `pickup()` method to play a sound effect when a drop is collected. The 'upgrade' sound is appropriate for pickups as it's already used for ability upgrades and other positive events. ## Changes - Added sound effect playback in Drop.pickup() method - Uses existing 'upgrade' sound effect Closes FreezingMoon#1099
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Audio Feedback for PickupsAdding sound to drop pickups significantly improves the game feel:
The 'upgrade' sound is perfect for this use case. |
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Fixes #1099
Problem
When a creature picks up a drop, there's no audio feedback, making the action feel less satisfying.
Solution
Added
game.soundsys.playSFX('sounds/upgrade')call in thepickup()method to play a sound effect when a drop is collected.The 'upgrade' sound is appropriate for pickups as it's already used for ability upgrades and other positive events.
Changes
Closes #1099