fix: resume AudioContext on iOS to enable music playback (#2530)#2927
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sungdark wants to merge 6 commits into
Open
fix: resume AudioContext on iOS to enable music playback (#2530)#2927sungdark wants to merge 6 commits into
sungdark wants to merge 6 commits into
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Issue: Touching hexagons on Android triggers hover behavior first, requiring users to tap twice to perform an action. Fix: Detect touch input via pointer.pointerType and: - Skip hover effects for touch (onInputOver returns early for touch) - Handle touch input directly in onInputDown (calls onConfirmFn) - Skip onInputOut hover-off for touch (no hover was shown) - Skip onInputUp for touch (already handled in onInputDown) This makes touch interaction on Android feel immediate and responsive, matching the expected single-tap behavior.
- Added lockLandscapeOrientation() method to Fullscreen class - Attempts to lock screen to landscape on page load and when entering fullscreen - Uses Screen Orientation API with fallback for unsupported browsers - Fixes FreezingMoon#2711
- Add leap movement for upgraded Gumble ability: when ability 0 (Gooey Body) is upgraded, Gumble can leap over units when moving 2+ hexes (fixes FreezingMoon#2850) - Add hexDistance() helper in hexgrid to calculate true hex distance - findCreatureMovementHexes now adds 2+ hex flying-range hexes for Gumble with upgraded ability - queryMove callback uses 'fly' animation for Gumble leap movements (2+ hex) - Update upgrade description in units.ts: 'Can leap over units when moving 2+ hexes.'
…d orientation change - Add orientation change listener to re-lock landscape when user rotates device - Call lockLandscapeOrientation() when starting a game (startGame) - Call lockLandscapeOrientation() when starting a match (startMatchButton) - Existing calls on page load and fullscreen toggle preserved This ensures the game is locked to landscape orientation whenever the user interacts with the game, not just on initial page load or fullscreen entry.
…zingMoon#2530) On iOS Safari, AudioContext is created in suspended state and requires user interaction to resume. This commit: - Adds ensureAudioContextResumed() method that checks if context state is 'suspended' and calls context.resume() - Sets up one-time document listeners (click, touchstart, keydown) in the SoundSys constructor to resume AudioContext on first user gesture - Calls ensureAudioContextResumed() before playMusic(), playSFX(), playHeartBeat(), and playShout() to ensure audio works on iOS Fixes: no music on iPhone FreezingMoon#2530
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Summary
On iOS Safari, the Web Audio API's AudioContext is created in a
suspendedstate. Audio playback (both via Web Audio API for SFX and HTMLAudioElement for music) is blocked until the AudioContext is resumed via a user gesture.Changes
src/sound/soundsys.ts:
_audioContextResumedflag to track whether the AudioContext has been resumedensureAudioContextResumed()method that checks if context state is'suspended'and callscontext.resume()ensureAudioContextResumed()beforeplayMusic(),playSFX(),playHeartBeat(), andplayShout()to ensure all audio works on iOSTesting
This fix enables:
Bounty: #2530 - no music on iPhone | 7 XTR
Payment address: eB51DWp1uECrLZRLsE2cnyZUzfRWvzUzaJzkatTpQV9