Hello @santiontanon . You have mentioned to me in another medium that, when communicating to and from MicroRTS using sockets, building and passing XML and JSON messages creates a bottleneck in simulation time.
I have seen a tendency in the community to opt for protocol buffers (protobuf) when communication time is a priority over human-readability.
Basically, you create a .proto text file which dictates the message format, compile it using a tool that generates classes in multiple languages, and use these classes to create interchangeable objects, which can be serialized in byte arrays, for example.
I have found this comparison between JSON and Protobuf which indicates that the later is up to 5x times faster.
I was working through the tutorials and ended up creating a .proto file for a MicroRTS game state and was thinking about testing it sometime soon.
If successful, would there be interest to include something like this into MicroRTS?
syntax = "proto3";
option java_package = "ai.socket.protobuf";
option java_outer_classname = "GameStateProtobuf";
message unit {
string type = 1;
int32 ID = 2;
int32 player = 3;
int32 x = 4;
int32 y = 5;
int32 resources = 6;
int32 hitpoints = 7;
}
message player {
int32 ID = 1;
int32 resources = 2;
}
message PGS {
int32 width = 1;
int32 height = 2;
string terrain = 3;
repeated player players = 4;
repeated unit units = 5;
}
message action {
int32 type = 1;
int32 parameter = 2;
}
message actions {
int32 ID = 1;
int32 time = 2;
action action = 3;
}
message state {
int32 time = 1;
PGS pgs = 2;
repeated actions actions = 3;
}
Hello @santiontanon . You have mentioned to me in another medium that, when communicating to and from MicroRTS using sockets, building and passing XML and JSON messages creates a bottleneck in simulation time.
I have seen a tendency in the community to opt for protocol buffers (protobuf) when communication time is a priority over human-readability.
Basically, you create a
.prototext file which dictates the message format, compile it using a tool that generates classes in multiple languages, and use these classes to create interchangeable objects, which can be serialized in byte arrays, for example.I have found this comparison between JSON and Protobuf which indicates that the later is up to 5x times faster.
I was working through the tutorials and ended up creating a
.protofile for a MicroRTS game state and was thinking about testing it sometime soon.If successful, would there be interest to include something like this into MicroRTS?