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Variables

T'kael edited this page Aug 2, 2026 · 30 revisions

EDDI Variables

EDDI provides variables that can be used by Speech Responder scripts.

A variable can be a simple value, such as environment, or an object, such as cmdr. Object properties are accessed from the parent object with a period, for example cmdr.name. Array / list object values can be accessed using an index between square brackets, for example inventory[<index\>].name.

The root variable list below identifies the roots available to scripts. The object reference documents each object shape once and lists the roots that use it, so shared object types such as system, lastsystem, and nextsystem do not repeat the same property descriptions.

Event-specific variables are available under the event object while editing an event script and are documented on each event page.


Root Variables

  • body - Details about the commander's current stellar body.
  • bookmarks - A list of saved navigation bookmarks.
  • bounties - The total value of outstanding bounties.
  • capi_active - True if the Frontier companion API is active.
  • cargoCarried - The total tons of cargo currently held.
  • carrier - Details about the commander's fleet carrier.
  • carrierPlottedRoute - The currently plotted fleet carrier route.
  • claims - The total value of outstanding bounty claims.
  • cmdr - Details about the current commander.
  • criminalrecord - A list of active fine, bounty, and claim records by faction.
  • destinationdistance - The distance to the destination system, in light years.
  • destinationsystem - Details about the destination star system.
  • environment - The commander's current environment.
  • fines - The total value of outstanding fines.
  • galacticPOIs - A list of nearby points of interest, ordered by distance.
  • goalsCount - The number of community goals you are engaged in.
  • homestation - Details about the commander's home station.
  • homesystem - Details about the commander's home system.
  • horizons - True if the current game session is Horizons.
  • icao_active - True if ICAO speech processing is enabled.
  • inventory - A list of the cargo currently held by the ship.
  • ipa_active - True if IPA speech processing is enabled.
  • lastStatus - The commander's previous status.
  • lastsystem - Details about the commander's previous star system.
  • materials - A list of all materials currently held by the commander.
  • maxStationDistance - The maximum station distance from the arrival star, in light seconds.
  • missions - A list of active missions.
  • missionsCount - The number of active non-shared missions.
  • missionWarning - You will receive a warning when a mission is within this many minutes from expiring.
  • navRoute - The current in-game route.
  • nextsystem - Details about the next star system in the plotted route.
  • odyssey - True if the current game session is Odyssey.
  • orbitalpriority - True if orbital stations are prioritized in station searches.
  • powerplaybountybonus - The Powerplay bounty claim bonus currently available, if any.
  • powerplaycrimereduction - The Powerplay crime reduction currently available, if any.
  • searchdistance - The active search distance, in light years.
  • searchstation - Details about the active search station.
  • searchsystem - Details about the active search star system.
  • ship - Details about the current ship.
  • shipPlottedRoute - The currently plotted ship route.
  • shiptargets - A list of recently targeted ships.
  • shipyard - A list of the commander's stored ships.
  • squadronCarrier - Details about the commander's squadron fleet carrier.
  • squadronsystem - Details about the current squadron's star system.
  • station - Details about the commander's current station.
  • status - The commander's current status.
  • storedmodules - A list of the commander's stored modules.
  • system - Details about the commander's current star system.
  • va_active - True if the VoiceAttack plug-in is active.
  • vehicle - The commander's current vehicle.
  • version - The current EDDI version.

Object reference

AtmosphereComposition

Used by: Body.atmospherecompositions[\<index\>]

  • composition - an element in the composition of the atmosphere (Ammonia, Nitrogen, Oxygen, Hydrogen, etc.) Obsolete: Please use localizedComposition or invariantComposition
  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName
  • percent - percent share of the element in the atmosphere

Body

Used by: body, StarSystem.bodies[\<index\>]

  • absolutemagnitude - The absolute magnitude of the star
  • absolutemagnitudeprobability - the cumulative probability describing the star's absolute magnitude, relative to other stars of the same stellar class.
  • age - The age of the star, in millions of years
  • ageprobability - the cumulative probability describing the star's age, relative to other stars of the same stellar class.
  • alreadydiscovered - Whether you are the first commander to discover this body
  • alreadyfirstfootfalled - Whether you are the first commander to set foot on this body
  • alreadymapped - Whether you are the first commander to map this body
  • atmosphere - The localized atmosphere of the planet or moon Obsolete: Please use AtmosphereClass instead
  • atmospherecompositions - A list of the major elemental components of the atmosphere of the planet or moon See: AtmosphereComposition.
  • bodyId - The numeric ID of this body in the star system
  • bodyname - The name of the body
  • bodytype - The body type of the body (e.g. Star or Planet) Obsolete: For use with Cottle. Please use bodyType instead.
  • chromaticity - The localized color of the star
  • density - Density in Kg per cubic meter
  • densityprobability - the cumulative probability describing the body's density, relative to other bodies of the same planet type or stellar class.
  • distance - The distance of the body from the arrival star, in light seconds
  • earthmass - The mass of the planet or moon expressed relative to the mass of Earth
  • eccentricity - The orbital eccentricity of the planet
  • eccentricityprobability - the cumulative probability describing the body's orbital eccentricity, relative to other bodies of the same planet type or stellar class.
  • estimatedhabzoneinner - Minimum estimated single-star habitable zone (target black body temperature of 315°K / 42°C / 107°F or less, radius in km)
  • estimatedhabzoneouter - Maximum estimated single-star habitable zone (target black body temperature of 223.15°K / -50°C / -58°F or more, radius in km)
  • estimatedvalue - The estimated current value of the body to Universal Cartographics
  • footfalled - When you first set foot on this body, if you have, as a unix timestamp
  • gravity - The gravity of the planet or moon, in G's
  • gravityprobability - the cumulative probability describing the body's gravity, relative to other bodies of the same planet type.
  • inclination - The orbital inclination of the body, in degrees
  • inclinationprobability - the cumulative probability describing the body's orbital inclination, relative to other bodies of the same planet type or stellar class.
  • landable - True if this planet or moon can be landed upon
  • luminosity - The luminosity of the star
  • luminosityclass - the luminosity class of the star
  • mainstar - True if this star is the primary star for the star system
  • mapped - When you mapped this object, if you have, as a unix timestamp
  • mappedEfficiently - Whether you received an efficiency bonus when mapping this body
  • massprobability - the cumulative probability describing the body's mass, relative to other bodies of the same planet type or stellar class.
  • materials - The materials present at the surface of the planet or moon See: MaterialPresence.
  • maxestimatedvalue - The estimated maximum value of the body to Universal Cartographics (after scanning and mapping efficiently)
  • orbitalperiod - The orbital period of the body, in days
  • orbitalperiodprobability - the cumulative probability describing the body's orbital period, relative to other bodies of the same planet type or stellar class.
  • periapsis - The argument of periapsis, in degrees
  • periapsisprobability - the cumulative probability describing the body's argument of periapsis, relative to other bodies of the same planet type or stellar class.
  • planettype - The localized type of the planet or moon Obsolete: Please use PlanetClass instead
  • pressure - The pressure at the surface of the planet or moon, in Earth atmospheres
  • pressureprobability - the cumulative probability describing the body's atmospheric pressure, relative to other bodies of the same planet type.
  • radius - The radius of the body, in km
  • radiusprobability - the cumulative probability describing the body's radius, relative to other bodies of the same planet type or stellar class.
  • reserves - The localized mining mineral reserve level Obsolete: Please use reserveLevel instead
  • rings - The body's rings See: Ring.
  • rotationalperiod - The rotational period of the body, in days
  • rotationalperiodprobability - the cumulative probability describing the body's rotational period, relative to other bodies of the same planet type or stellar class.
  • scanned - When you scanned this object, if you have, as a unix timestamp
  • scoopable - True if you can scoop fuel from this star
  • semimajoraxis - The semi-major axis of the body, in light seconds
  • semimajoraxisprobability - the cumulative probability describing the body's semi-major axis, relative to other bodies of the same planet type or stellar class.
  • shortname - The short name of the body
  • solarday - The duration of a solar day on the body, in Earth days
  • solarmass - The mass of the star expressed relative to the mass of Sol
  • solarradius - The radius of the star expressed relative to the radius of Sol
  • solarsurfacevelocity - The ground speed of the parent body's shadow on the surface of the body in meters per second
  • solidcompositions - A list of the major elemental components of the solid features of the planet or moon See: SolidComposition.
  • stellarclass - The stellar class of the star
  • stellarsubclass - The stellar subclass of the star (0-9)
  • systemAddress - The unique numeric ID value for the star system
  • systemname - The name of the star system where the body resides
  • temperature - The surface temperature of the body, in Kelvin
  • tempprobability - the cumulative probability describing the body's temperature, relative to other bodies of the same planet type or stellar class.
  • terraformstate - The localized terraform state of the planet or moon Obsolete: Please use TerraformState instead
  • tidallylocked - True if this planet or moon is tidally locked
  • tilt - The axial tilt, in degrees
  • tiltprobability - the cumulative probability describing the body's orbital tilt, relative to other bodies of the same planet type or stellar class.
  • volcanism - The volcanism of the planet or moon, as an object See: Volcanism.

Boxel

Used by: StarSystemId64.boxel

  • boxelId - The numeric boxel ID.
  • boxelWidthLy - Boxel width in light years.
  • boxelX - Boxel X coordinate.
  • boxelY - Boxel Y coordinate.
  • boxelZ - Boxel Z coordinate.

Cargo

Used by: inventory[\<index\>]

  • category - category of the commodity (e.g. Foods, Machinery, Technology) Obsolete: Please use localizedCategory instead
  • commodity - object containing commodity details Obsolete: Please use commodityDef instead See: CommodityDefinition.
  • haulage - number of units currently on-board and related to a mission
  • missionCargo - A dictionary where the key is a mission ID and the value is the amount of cargo associated with that mission ID
  • name - name of the cargo (e.g. Tea) Obsolete: Please use localizedName or invariantName
  • need - number of units needed to satisfy all mission requirements associated with cargo
  • owned - number of units privately purchased or collected (not stolen or mission related)
  • price - price of an individual unit
  • stolen - number of units flagged as stolen
  • total - total number of units

CombatRating

Used by: Commander.combatrating

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName
  • rank - rank, as an integer from 0 to 13

Commander

Used by: cmdr

  • combatrating - the commander's combat rating See: CombatRating.
  • cqcrating - the commander's CQC rating, as an object See: CQCRating.
  • credits - the number of credits the commander holds
  • debt - the amount of debt the commander owes
  • empirerating - the commander's empire rating, as an object See: EmpireRating.
  • engineers - the commander's relations with engineers, including any ranks or progression recorded during the play session (this is a list of Engineer objects) See: Engineer.
  • exobiologistrating - the commander's exobiologist rating, as an object See: ExobiologistRating.
  • explorationrating - the commander's exploration rating, as an object See: ExplorationRating.
  • federationrating - the commander's federation rating, as an object See: FederationRating.
  • friends - the commander's friends observed during the play session (this is a list of Friend objects) See: Friend.
  • gender - the gender of the commander, as selected in EDDI's configuration (string, either 'Male', 'Female' or 'Neither')
  • mercenaryrating - the commander's mercenary rating, as an object See: MercenaryRating.
  • name - the commander's name
  • phoneticname - the commander's name, using any phonetic pronunciation that has been set and is supported by the current voice
  • power - (if pledged) the power which the commander serves
  • squadronallegiance - the superpower allegiance of the commander's squadron (use squadronallegiance.name) See: Superpower.
  • squadronfaction - the faction within the squadron system to which the commander's squadron is aligned
  • squadronname - the commander's squadron name
  • squadronpower - the power (e.g. Aisling Duval) to which the commander's squadron pledges fealty (use squadronpower.name) See: Power.
  • squadronrank - the current squadron rank of the commander (this is a Rating object) See: SquadronRank.
  • squadronSystemAddress - the numeric address of the star system where the commander's squadron is based
  • squadronSystemName - the system name of the star system where the commander's squadron is based
  • squadrontag - the commander's squadron tag
  • traderating - the commander's trade rating, as an object See: TradeRating.

CommodityAmount

Used by: Ring.hotspots[\<index\>]

  • amount - amount
  • commodity - localized commodity name

CommodityDefinition

Used by: Cargo.commodity, Mission.CommodityDefinition, Station.prohibited[\<index\>]

  • avgprice - The latest known average market price for the commodity
  • category - the category of the commodity (e.g. Foods, Machinery, Technology)
  • corrosive - True if the commodity is known to be corrosive
  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName
  • rare - True if the commodity is a rare market commodity

CommodityMarketQuote

Used by: Station.commodities[\<index\>], Station.exports[\<index\>], Station.imports[\<index\>]

  • avgprice - the average price offered for this commodity in a legal market
  • buyprice - the price to purchase the commodity from the market
  • category - the category of the commodity (e.g. Foods, Machinery, Technology) Obsolete: Please use localizedName or InvariantName
  • demand - the demand for the commodity from the market
  • name - the localized name of the commodity Obsolete: deprecated for UI usage but retained for JSON conversion from the cAPI
  • rare - the rarity of the commodity (boolean true or false)
  • sellprice - the price being offered for the commodity in the market
  • stock - the amount of the commodity available from the market

Compartment

Used by: Ship.compartments[\<index\>]

  • module - the module in the compartment, as an object See: Module.
  • size - the numeric size of the compartment, from 1 to 8

Conflict

Used by: StarSystem.conflicts[\<index\>]

  • conflictdays - the number of days that the conflict has been ongoing
  • faction1 - the name of the first faction in the conflict
  • faction1dayswon - the number of days that the first faction has won
  • faction2 - the name of the second faction in the conflict
  • faction2dayswon - the number of days that the second faction has won
  • margin - the difference between the number of days won by one faction vs. the other
  • stake - the system asset at stake in the conflict (if any)
  • state - the faction state of the factions in conflict (e.g. war, civil war, or election)
  • status - the status of the conflict

CQCRating

Used by: Commander.cqcrating

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName
  • rank - the numeric rank, from 0 to 13

Economy

Used by: StarSystem.Economies[\<index\>]

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName

EmpireRating

Used by: Commander.empirerating

  • feminineInvariantName - the invariant feminine name
  • femininename - the localized feminine name
  • invariantName - the invariant masculine name
  • name - the localized masculine name

Engineer

Used by: Commander.engineers[\<index\>]

  • bodyId - the numeric ID of the body where the engineer is located
  • bodyname - the name of the body where the engineer is located
  • majorSpecialties - the major specialties of the engineer, as objects See: EngineerSpecialty.
  • marketId - the ID of the market where the engineer is located
  • minorSpecialties - the minor specialties of the engineer, as objects See: EngineerSpecialty.
  • name - the name of the engineer
  • rank - the current rank of your relationship with the engineer
  • rankprogress - your progress towards the next rank in your relationship with the engineer
  • stage - the progress stage of your relationship with the engineer
  • stationname - the name of the station where the engineer is located
  • systemAddress - the numeric address of the system where the engineer is located
  • systemname - the name of the system where the engineer is located

EngineerSpecialty

Used by: Engineer.majorSpecialties[\<index\>], Engineer.minorSpecialties[\<index\>]

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName

ExobiologistRating

Used by: Commander.exobiologistrating

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName
  • rank - the numeric rank, from 0 to 13

ExplorationRating

Used by: Commander.explorationrating

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName
  • rank - the numeric rank, from 0 to 13

Faction

Used by: StarSystem.Faction, StarSystem.factions[\<index\>], Station.Faction

  • Allegiance - The allegiance of the faction, if known, as an object See: Superpower.
  • Government - The government of the faction, if known, as an object See: Government.
  • myreputation - Your reputation with the faction, out of 100%
  • name - The name of the faction
  • presences - A list of FactionPresence objects. Unless called from the FactionDetails() function, only details from the current system will be included here See: FactionPresence.
  • squadronfaction - True if the faction is the pilot's current squadron faction

FactionPresence

Used by: Faction.presences[\<index\>]

  • ActiveStates - (For recently visited systems only) A list of FactionState objects See: FactionState.
  • FactionState - The faction's current dominant state in this system, as an object See: FactionState.
  • Happiness - (For recently visited systems only) The current happiness level of the faction within the system, as an object See: Happiness.
  • influence - The faction's influence level within the system, as a percentage
  • PendingStates - (For recently visited systems only) A list of pending FactionState objects and trend values See: FactionTrendingState.
  • RecoveringStates - (For recently visited systems only) A list of recent prior FactionState objects and trend values See: FactionTrendingState.
  • squadronhomesystem - (For recently visited systems only) True if the faction is the pilot's current squadron faction
  • state - The faction's current (localized) dominant state in this system Obsolete: Please use FactionState instead
  • systemAddress - The unique 64 bit system address where this faction has a presence
  • systemName - The system name where this faction hasa presence

FactionRecord

Used by: criminalrecord[\<index\>]

  • allegiance - the superpower to which the minor faction is aligned, if any
  • basebounties - journal credits for minor faction's unpaid bounties incurred
  • basebountyclaims - journal credits for the minor faction's uncollected bounty voucher rewards only before known current voucher modifiers
  • baseclaims - journal credits for minor faction's uncollected bounty voucher and combat bond rewards before known current voucher modifiers
  • basefines - journal credits for minor faction's unpaid fines incurred
  • bondsAwarded - list of individual faction reports for uncollected bonds awarded See: FactionReport.
  • bounties - total journal credits for minor faction's unpaid bounties incurred, including any reductions already applied by the game
  • bountiesAwarded - list of individual faction reports for uncollected bounties awarded See: FactionReport.
  • bountiesIncurred - list of individual faction reports for unpaid bounties incurred See: FactionReport.
  • bountyclaims - estimated final credits for the minor faction's uncollected bounty voucher rewards only, after known current voucher modifiers
  • claims - estimated final credits for minor faction's uncollected bounty voucher and combat bond rewards, after known current voucher modifiers. Pending claim values do not subtract NPC crew wages.
  • faction - name of the minor faction
  • fines - total journal credits for minor faction's unpaid fines incurred, including any reductions already applied by the game
  • finesIncurred - list of individual faction reports for unpaid fines incurred See: FactionReport.
  • station - station nearest to main star, filtered by landing pad & ship size
  • system - faction presence determined by minor faction name or highest influence

FactionReport

Used by: FactionRecord.bondsAwarded[\<index\>], FactionRecord.bountiesAwarded[\<index\>], FactionRecord.bountiesIncurred[\<index\>], FactionRecord.finesIncurred[\<index\>]

  • amount - the amount of credits associated with the voucher
  • body - the body near which the voucher was claimed
  • bounty - true if the report is for a bounty (false indicates a bond)
  • claimtype - type of voucher claim: 'bond' or 'bounty'
  • claimvehicle - the vehicle in which the voucher was claimed
  • crime - localized type of crime committed, 'None' when report is a claim Obsolete: Please use localizedCrime instead
  • station - the station near which the voucher was claimed
  • system - the system in which the voucher was claimed
  • victim - the victim of the voucher
  • victimAllegiance - the allegiance of the victim

FactionState

Used by: FactionPresence.ActiveStates[\<index\>], FactionPresence.FactionState, FactionTrendingState.factionState, SignalSource.spawningState, ThargoidWar.CurrentState, ThargoidWar.FailureState, ThargoidWar.SuccessState

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName

FactionTrendingState

Used by: FactionPresence.PendingStates[\<index\>], FactionPresence.RecoveringStates[\<index\>]

  • factionState - The faction state being tracked. See: FactionState.
  • trend - The recent trend for the faction state.

FederationRating

Used by: Commander.federationrating

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName
  • rank - the numeric rank, from 0 to 14

FleetCarrier

Used by: carrier, squadronCarrier

  • bankAvailableBalance - The last reported available bank balance of the carrier
  • bankBalance - The last reported bank balance of the carrier
  • bankReservedBalance - The last reported reserved bank balance of the carrier
  • callsign - The callsign (alphanumeric designation) of the carrier (requires Frontier API access or a 'Carrier Stats' event)
  • currentBodyID - The numeric ID of the body the carrier is orbiting
  • currentStarSystem - The current location (star system) of the carrier
  • currentStarSystemAddress - The numeric system address of the star system where the carrier is located
  • dockingAccess - The carrier's last reported docking access (one of one of 'all', 'squadronfriends', 'friends', or 'none')
  • freeCapacity - The last reported free capacity of the carrier
  • fuel - The last reported tritium fuel level of the carrier
  • fuelInCargo - The last reported amount of stored tritium held in the carrier's cargo (requires Frontier API access)
  • jumpRangeMax - The maximum single jump range of the carrier in light years
  • Market - Market details for this fleet carrier
  • name - The name of the carrier (requires Frontier API access or a 'Carrier Stats' event)
  • nextBodyID - The numeric ID of the next scheduled body the carrier shall orbit
  • nextStarSystem - The next scheduled location (star system) of the carrier, if any
  • nextStarSystemAddress - The numeric system address of the next scheduled star system where the carrier shall be located
  • notoriousAccess - True if the last reported state permits docking access by notorious commanders
  • state - The carrier's current operating state (requires Frontier API access) (one of 'normalOperation', 'debtState' (if services are offline due to lack of funds), or 'pendingDecommission')
  • usedCapacity - The last reported total used capacity of the carrier

Friend

Used by: Commander.friends[\<index\>]

  • name - the name of the friend
  • status - the status of the friend (one of the following: Requested, Declined, Added, Lost, Offline, Online)

GalacticRegion

Used by: StarSystemId64.region

  • regionId - The stellar numeric region ID.
  • regionName - The stellar region name.

Government

Used by: Faction.Government

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName

Happiness

Used by: FactionPresence.Happiness

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName

Hardpoint

Used by: Ship.hardpoints[\<index\>]

  • module - the module in the hardpoint See: Module.
  • size - the numeric size of the hardpoint, from 0 (utility) to 4 (huge)

LaunchBay

Used by: Ship.launchbays[\<index\>]

  • size - the numeric size of the launchbay
  • type - the type of launchbay, 'SRV' or 'Vessel'
  • vehicles - the vehicles within the launchbay (this is an array of vehicle objects) See: Vehicle.

MaterialAmount

Used by: materials[\<index\>]

  • amount - the amount
  • category - the material's localized category
  • desired - your desired amount
  • material - the material's localized name
  • maximum - your maximum amount
  • minimum - your minimum amount
  • Rarity - the material's rarity, as an object See: Rarity.

MaterialPresence

Used by: Body.materials[\<index\>]

  • category - the material's localized category
  • name - the material's localized name
  • percentage - the percentage of the material
  • rarity - the material's localized rarity

MercenaryRating

Used by: Commander.mercenaryrating

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName
  • rank - the numeric rank, from 0 to 13

MicroResource

Used by: Mission.MicroResourceDefinition

  • category - The localized category name
  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName

Mission

Used by: missions[\<index\>]

  • amount - The amount of the commodity or micro-resource required to complete the mission.
  • cargodepot - true if the mission delivers to a cargo depot
  • collected - The quantity of mission cargo which has been collected at a cargo depot
  • commodity - The localized name of the commodity required to complete the mission, as applicable
  • CommodityDefinition - The commodity object for the commodity required to complete the mission, as applicable See: CommodityDefinition.
  • communal - true if the mission is a communnity goal
  • communalContribution - (for community goals) the amount contributed
  • communalPercentileBand - (for community goals) the percentile band for your current contributions
  • communalTier - (for community goals) the current award tier
  • delivered - The quantity of mission cargo which has been delivered to a cargo depot
  • destinationstation - destination station of the mission (if applicable)
  • destinationsystem - destination system of the mission (if applicable)
  • destinationsystems - list of destination systems for missions with multiple destinations See: NavWaypoint.
  • expiry - the date and time when the mission expires, as a DateTime object
  • expiryseconds - amount of seconds remaining before mission expiration
  • faction - the faction sponsoring the mission
  • influence - faction influence gained upon successful completion
  • invariantTags - invariant tags (altruism, delivery, massacre, etc) describing the mission, as a list
  • legal - true if the mission is legal
  • localisedname - localised name of the mission
  • microresource - The localized name of the micro-resource required to complete the mission, as applicable
  • MicroResourceDefinition - The micro-resource object for the micro-resource required to complete the mission, as applicable See: MicroResource.
  • missionid - the numeric ID of the mission
  • name - name of mission
  • notes - notes you have recorded about the mission.
  • originreturn - true if the commander must return to origin to complete the mission
  • originstation - the station in which the mission was accepted
  • originsystem - the system in which the mission was accepted
  • passengertype - localized type of passengers (celebrity, doctor, etc) in the mission (if applicable)
  • passengervips - true if the passengers are VIPs
  • passengerwanted - true if the passengers are wanted
  • reputation - faction reputation gained upon successful completion
  • reward - Credits awarded upon successful completion
  • shared - true if the mission is shared
  • sourcebody - The body or station where the mission cargo has been found, as applicable
  • sourcesystem - The system where the mission cargo has been found, as applicable
  • status - localized status (active, complete, failed) of the mission Obsolete: Please use localizedName or invariantName
  • tags - localized tags (altruism, delivery, massacre, etc) describing the mission, as a list
  • target - the target of the mission (if applicable)
  • targetfaction - name of the faction of the target of the mission (if applicable)
  • targettype - localized type of the target (civilian, pirate, etc) of the mission (if applicable)
  • type - Obsolete: type has been deprecated in favor of tags Obsolete: type has been deprecated in favor of tags
  • wing - true if the mission allows wing-mates

Module

Used by: Compartment.module, Hardpoint.module, Ship.bulkheads, Ship.canopy, Ship.cargohatch, Ship.frameshiftdrive, Ship.fueltank, Ship.lifesupport, Ship.powerdistributor, Ship.powerplant, Ship.sensors, Ship.thrusters, Station.outfitting[\<index\>], StoredModule.module

  • ammoinclip - only for weapons, this defines the amount of ammunition present in the clip during the last Loadout event
  • ammoinhopper - only for weapons, this defines the amount of ammunition present in the hopper during the last Loadout event
  • class - numeric class of the module
  • clipcapacity - only for weapons, this defines the maximum amount of ammunition the clip can hold
  • enabled - whether the module is enabled
  • engineerlevel - the level of the engineering modification
  • engineerquality - the percent quality of the engineering modification
  • grade - letter grade of the module
  • health - the last reported health of the module, as a percentage
  • hoppercapacity - only for weapons, this defines the maximum amount of ammunition the hopper can store
  • hot - whether the module is legally 'hot'
  • invariantName - The invariant English name.
  • mercPrice - the price paid for the module, in merc coins
  • modification - the localized name of the engineering modification Obsolete: Please use localizedModification instead
  • modified - whether the module has been modified
  • mount - only for weapons, this defines the type of mount (fixed, gimballed, turreted)
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName
  • position - the position of the module in the Modules panel, sorted according to power usage
  • power - the power consumption of the module, measured in MegaWatts (MW)
  • price - the price paid for the module, in credits
  • priority - the power priority of the module
  • value - base value of the module, in credits

NavWaypoint

Used by: Mission.destinationsystems[\<index\>]

  • systemAddress - the unique numeric address of the star system
  • systemName - the name of the star system
  • x - the x-coordinate of the star system
  • y - the y-coordinate of the star system
  • z - the z-coordinate of the star system

Power

Used by: Commander.squadronpower, StarSystem.ContestingPowers[\<index\>], StarSystem.NearbyPowers[\<index\>], StarSystem.Power

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName

PowerplayState

Used by: StarSystem.powerState

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName

Rarity

Used by: MaterialAmount.Rarity

  • invariantName - The invariant English name.
  • level - the level of the rarity (0 == Very common, 5 == Very rare)
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName

ReserveLevel

Used by: StarSystem.Reserve

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName

Ring

Used by: Body.rings[\<index\>]

  • composition - the composition of the ring Obsolete: Please use localizedComposition or invariantComposition
  • hotspots - a list of ring hotspots (as objects with properties 'commodity' and 'amount'), available for mapped rings only See: CommodityAmount.
  • innerradius - the inner radius of the ring, in km
  • mapped - a DateTime value that is set when the ring is mapped and unset otherwise.
  • mass - the mass of the ring, in megatons
  • name - the name of the ring
  • outerradius - the outer radius of the ring, in km

SecurityLevel

Used by: StarSystem.securityLevel

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName

Ship

Used by: ship, shipyard[\<index\>], Station.shipyard[\<index\>]

  • bulkheads - details of the ship's bulkheads (this is a Module object) See: Module.
  • canopy - details of the ship's canopy (this is a Module object) See: Module.
  • cargocapacity - the total tonnage cargo capacity
  • cargohatch - details of the ship's cargo hatch (this is a Module object) See: Module.
  • compartments - the ship's internal compartments (this is an array of Compartment objects) See: Compartment.
  • distance - The distance to the ship in light years
  • frameshiftdrive - details of the ship's FSD (this is a Module object) See: Module.
  • fueltank - details of the ship's fuel tank (this is a Module object) See: Module.
  • fueltankcapacity - the capacity of the main fuel tank
  • fueltanktotalcapacity - the capacity of the main fuel tank plus all secondary fuel tanks
  • hardpoints - the ship's hardpoints (this is an array of HardPoint objects) See: Hardpoint.
  • health - the last reported health of the hull, from 0 to 100
  • hot - true if the ship is wanted
  • hullvalue - The value of the ship's hull (less modules), in credits
  • ident - the identifier of the ship
  • intransit - true if the ship is already in transit
  • launchbays - the ship's internal hangars, containing SRV or Fighter 'vehicles' (this is an array of launchbay objects) See: LaunchBay.
  • lifesupport - details of the ship's life support (this is a Module object) See: Module.
  • manufacturer - the manufacturer of the ship (Lakon, Core Dynamics etc)
  • marketid - market ID of the station in which the ship is stored
  • maxfuelperjump - fuel required for a maximum range jump (excluding synthesis)
  • maxjumprange - maximum unladen jump range of the ship
  • model - the model of the ship (Cobra Mk III, Fer-de-Lance etc)
  • modulesvalue - The value of the ship's modules (less hull), in credits
  • name - the name of the ship
  • phoneticmanufacturer - the manufacturer of the ship, using any phonetic pronunciation that has been set and is supported by the current voice
  • phoneticmodel - the model of the ship, using any phonetic pronunciation that has been set and is supported by the current voice
  • phoneticname - the name of the ship, using any phonetic pronunciation that has been set and is supported by the current voice
  • powerdistributor - details of the ship's power distributor (this is a Module object) See: Module.
  • powerplant - details of the ship's powerplant (this is a Module object) See: Module.
  • rebuy - The rebuy value of the ship, in credits
  • role - the role of the ship Obsolete: Please use localizedName or invariantName
  • sensors - details of the ship's sensors (this is a Module object) See: Module.
  • size - the size of the ship (small/medium/large)
  • starsystem - system in which the ship is stored
  • station - station in which the ship is stored
  • thrusters - details of the ship's thrusters (this is a Module object) See: Module.
  • transferprice - the price of transferring the ship to the current location
  • transfertime - the time to transfer ship to current location (0 if in transit), in seconds
  • value - the value of the ship without cargo, in credits

SignalSource

Used by: StarSystem.signalSources[\<index\>]

  • invariantName - The invariant English name.
  • isStation - whether the signal is associated with a station
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName
  • opposingPower - the localized name of the power that is opposing the signal, if any
  • signalType - the type of the signal, as an object See: SignalType.
  • spawningFaction - the faction that spawned the signal, if any
  • spawningPower - the localized name of the power that spawned the signal, if any
  • spawningState - the faction state associated with the signal, if any, as an object See: FactionState.
  • threatLevel - the level of threat posed by the signal, if any

SignalType

Used by: SignalSource.signalType

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName

SolidComposition

Used by: Body.solidcompositions[\<index\>]

  • composition - an solid type in the composition of the body (Ice, Rock, or Metal) Obsolete: Please use localizedComposition or invariantComposition
  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName
  • percent - percent share of the element in the solid body

SquadronRank

Used by: Commander.squadronrank

  • invariantName - The invariant name of the squadron rank.
  • localizedName - The localized name of the squadron rank.
  • rankID - The numeric squadron rank ID.

StarSystem

Used by: destinationsystem, homesystem, lastsystem, nextsystem, searchsystem, squadronsystem, system

  • allegiance - The localized superpower alleginace of the star system controlling faction, if any Obsolete: Please use Faction.Allegiance instead
  • bodies - The star system's bodies (stars/planets/moons), as an array of Body objects See: Body.
  • carriersignalsources - (For the current star system only) A list of fleet carrier signals detected within the star system
  • comment - Any comment the commander has made on the starsystem (via VoiceAttack or EDSM entry)
  • conflicts - Faction conflicts data. Currently only available for recently visited star systems. See: Conflict.
  • ContestingPowers - Powerplay powers with at least 30% progress towards acquiring control of an uncontrolled star system, if any, as objects, in descending order See: Power.
  • distancefromhome - The distance in LY from the commander's home star system
  • Economies - The economies in this star system (High Technology, Agriculture, etc), as objects See: Economy.
  • estimatedvalue - The estimated exploration value of the star system (including bonuses for fully scanning and mapping)
  • Faction - The star system controlling faction, if any, as an object See: Faction.
  • factions - The star system's factions, if any, as objects See: Faction.
  • government - The localized government of the star system controlling faction, if any Obsolete: Please use Faction.Government instead
  • id64 - Metadata encoded into the unique 64 bit ID for the star system. See: StarSystemId64.
  • isgold - True if bodies in this star system contain all elements available from surface prospecting
  • isgreen - True if bodies in this star system contain all elements required for FSD synthesis
  • lastVisitSeconds - The time that the commander last visited this star system, expressed as a Unix timestamp in seconds
  • mappedbodies - The total number of bodies you have mapped within the system
  • NearbyPowers - Powerplay powers having star systems with acquisition radii which overlap the star system, less the controlling power, if any, as objects See: Power.
  • orbitalstations - The star system's stations, filtered to only return dockable and permanent orbital stations (array of Station objects) See: Station.
  • planetarystations - The star system's stations, filtered to only return dockable and permanent planetary stations (array of Station objects) See: Station.
  • population - The population of the star system
  • Power - The powerplay power controlling the star system, if any, as an object. See: Power.
  • powerAcquisitionProgress - The progress of nearby powerplay powers towards obtaining control of the star system, as a list of objects with keys Power (as an object) and progress (as a percent)
  • powerControlProgress - The percent progress of the controlling power, if any, in consolidating control over the star system. Values below 0% indicate a reduction in the control level at the end of the cycle while values above 100% indicate an increase in the control level at the end of the cycle (if the current control state is less than 'Stronghold')
  • powerReinforcementControlPoints - The control points accumulated by the controlling power via powerplay reinforcement activities during the current cycle
  • powerState - The state of powerplay efforts within the star system, as an object See: PowerplayState.
  • powerUnderminingControlPoints - The control points lost by the controlling power via powerplay undermining activities during the current cycle
  • primaryeconomy - The localized primary economy in this star system (High Technology, Agriculture, etc)
  • requirespermit - Whether this system requires a permit to enter (as a boolean)
  • Reserve - The reserve level applicable to the system's rings, as an object See: ReserveLevel.
  • reserves - The localized reserve level applicable to the system's rings
  • scannedbodies - The total number of bodies you have scanned within the system
  • scoopable - True if a fuel scoop equipped ship can refuel at at least one star in this star system
  • security - The localized security level in the star system (Low, Medium, High)
  • securityLevel - The security level in the star system, as an object See: SecurityLevel.
  • signalSources - (For the current star system only) A list of signals detected within the star system, as objects See: SignalSource.
  • state - The state of the star system's controlling faction (Boom, War, etc)
  • stations - The star system's stations (as an array of Station objects) See: Station.
  • surfaceelements - the elements available from bodies in this starsystem (as an array of localized material names)
  • systemAddress - The unique 64 bit ID for the star system
  • systemname - The name of the star system
  • ThargoidWar - Thargoid war data. Currently only available for recently visited star systems. See: ThargoidWar.
  • totalbodies - The total number of discoverable bodies within the system (only available after a discovery scan)
  • updatedat - the timestamp at which the system information was last updated, expressed as a Unix timestamp in seconds
  • visits - The number of visits that the commander has made to this star system
  • x - The 'X' coordinates of the star system
  • y - The 'Y' coordinates of the star system
  • z - The 'Z' coordinates of the star system

StarSystemId64

Used by: StarSystem.id64

  • boxel - Boxel data, as an object. See: Boxel.
  • massCode - The mass code for the star system (ranging from 'H' to 'A' with 'H' tending to contain high mass star systems and 'A' tending to contain low mass systems).
  • region - Region data, as an object. See: GalacticRegion.
  • sizeClass - The integer equivalent of the mass code for the star system (ranging from 0 to 7 with 0 tending to contain high mass star systems and 7 tending to contain low mass systems).

Station

Used by: homestation, searchstation, StarSystem.orbitalstations[\<index\>], StarSystem.planetarystations[\<index\>], StarSystem.stations[\<index\>], station

  • allegiance - the superpower allegiance of the faction that controls this station (Federation, Empire etc) Obsolete: Please use Faction.Allegiance instead
  • commodities - the commodities that are bought and sold by this station (array of Commodity objects) See: CommodityMarketQuote.
  • commoditiesupdatedat - the timestamp at which the station commodities information was last updated
  • distancefromstar - the distance from the main star to this station (in light years)
  • exports - the commodities that are sold by this station (array of Commodity objects) See: CommodityMarketQuote.
  • Faction - the faction that controls this station, as an object See: Faction.
  • government - the type of government in this station (Democracy, Confederacy etc) Obsolete: Please use Faction.Government instead
  • hasblackmarket - true if this station has a black market
  • hasmarket - true if this station has a market
  • hasoutfitting - true if this station has outfitting
  • hasrearm - true if this station has rearming
  • hasrefuel - true if this station has refuelling
  • hasrepair - true if this station has repairs
  • hasshipyard - true if this station has a shipyard
  • imports - the commodities that are bought by this station (array of Commodity objects) See: CommodityMarketQuote.
  • landingPads - the landing pads available at this station, as objects
  • largestpad - the localized largest pad available at this station (None, Small, Medium, Large) Obsolete: Please use LargestPad instead
  • localizedName - the localized name of the station, if any
  • marketId - the unique numeric ID for this station
  • model - the model of the station (Orbis, Coriolis, etc) Obsolete: Please use Model instead
  • name - the name of the station
  • outfitting - the modules that are available for outfitting at this station (array of Module objects) See: Module.
  • primaryeconomy - the primary economy in this station (High Technology, Agriculture, etc)
  • prohibited - the commodities prohibited by the station (array of Commodity objects, requires Frontier API access) See: CommodityDefinition.
  • secondaryeconomy - the secondary economy in this station (if any)
  • shipyard - the ships that are available for purchase at this station (array of Ship objects) See: Ship.
  • state - the state of the station (Boom, War, etc) Obsolete: Please use Faction.factionState instead
  • stationServices - a list of the station services available at this station, as objects See: StationService.
  • systemAddress - the unique numeric ID for the system in which this station resides
  • systemname - the name of the system in which this station resides
  • updatedat - the timestamp at which the station information was last updated

StationService

Used by: Station.stationServices[\<index\>]

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName

Status

Used by: lastStatus, status

  • aim_down_sight - true if you are on foot and aiming through a scope.
  • altitude - a decimal value indicating the ship's current altitude (if in flight near a surface)
  • altitude_from_average_radius - true if the altitude is computed relative to the average radius (which is used at higher altitudes) rather than surface directly below the srv
  • analysis_mode - a boolean value indicating whether the ship's HUD is currently in Analysis Mode
  • being_interdicted - a boolean value indicating whether the commander is currently being interdicted
  • bodyname - the name of the current body (if landed or in an srv)
  • breathable_atmosphere - true if you are on foot in an area with a breathable atmosphere.
  • cargo_carried - the tons of cargo you are currently carrying
  • cargo_scoop_deployed - a boolean value indicating whether the cargo scoop has been deployed
  • credit_balance - the current credit balance of the commander, if available.
  • destination_localized_name - the localized name of the currently selected destination, if available
  • destination_name - the name of the currently selected destination (including in-system destinations)
  • docked - a boolean value indicating whether the ship is currently docked (at a station)
  • engine_pips - a decimal value indicating the power distributor allocation to engines
  • firegroup - an integer value indicating the ship's currently selected firegroup
  • flight_assist_off - a boolean value indicating whether flight assistance has been deactivated
  • fsd_cooldown - a boolean value indicating whether the FSD is currently cooling down after a jump to hyperspace or supercruise.
  • fsd_hyperdrive_charging - a boolean value indicating whether the FSD is currently charging for a jump to hyperspace.
  • fsd_mass_locked - a boolean value indicating whether the FSD is currently mass locked.
  • fsd_status - The current status of the ship's frame shift drive as a string. Can be one of "ready", "cooldown", "charging", "masslock", "hyperspace", or "supercruise"
  • fsd_supercruise_assist - a boolean value indicating whether FSD supercruise assist (SCA) mode is activated.
  • fsd_supercruise_boosting - a boolean value indicating whether FSD supercruise overdrive (SCO) mode is activated.
  • fsd_supercruise_charging - a boolean value indicating whether the FSD is currently charging for a jump to supercruise.
  • fuel - a decimal value indicating the ship's current fuel (including fuel in the active fuel reservoir)
  • fuel_percent - a decimal percent value calculated from your current total fuel capacity
  • fuel_seconds - an integer value projecting the time remaining before you run out of fuel, in seconds
  • gliding - true if your ship is in glide mode near a planet surface.
  • gravity - a decimal value indicating the surface gravity relative to 1G (when on foot)
  • gui_focus - the commander's current focus. Can be one of: "none", "internal panel" (right panel), "external panel" (left panel), "communications panel" (top panel), "role panel" (bottom panel), "station services", "galaxy map", "system map", "orrery", "fss mode", "saa mode", or "codex"
  • hardpoints_deployed - a boolean value indicating whether hardpoints are currently deployed
  • heading - a decimal value indicating the ship's current heading (if near a surface)
  • health - a decimal value (0-100) indicating your current health level (when on foot)
  • hyperspace - a boolean value indicating whether the ship is currently jumping between star systems
  • in_danger - a boolean value indicating whether the commander is currently in danger
  • in_wing - a boolean value indicating whether the commander is currently in a wing
  • landed - a boolean value indicating whether the ship is currently landed (on a surface)
  • landing_gear_down - a boolean value indicating whether the ship's landing gears have been deployed
  • latitude - a decimal value indicating the ship's current latitude (if near a surface)
  • legalstatus - the ship's current legal status. Can be one of "Clean", "Illegal cargo", "Speeding", "Wanted", "Hostile", "Passenger wanted", or "Warrant"
  • lights_on - a boolean value indicating whether the vehicle's external lights are active
  • longitude - a decimal value indicating the ship's current longitude (if near a surface)
  • low_fuel - a boolean value indicating whether the commander has less than 25% fuel remaining
  • low_health - true if you are on foot and health is running low.
  • low_oxygen - true if you are on foot and oxygen is running low.
  • near_surface - a boolean value indicating whether the commander is near a landable surface (within it's gravity well)
  • night_vision - a boolean value indicating whether night vision is currently active
  • npc_crew_active - true if at least one NPC crew member is assigned to active duty on your ship.
  • on_foot_exterior - true if you've disembarked to an exterior space.
  • on_foot_in_hangar - true if you've disembarked in a vehicle hangar.
  • on_foot_in_station - true if you've disembarked at a station.
  • on_foot_on_planet - true if you've disembarked on a planet surface.
  • on_foot_social_space - true if you've disembarked to a social space (e.g. station concourse).
  • on_foot_temperature - the environment temperature when on foot. May be one of "very cold", "cold", "temperate", "hot", or "very hot".
  • overheating - a boolean value indicating whether the commander's vehicle is overheating
  • oxygen - a decimal value (0-100) indicating your current oxygen level (when on foot)
  • physical_multicrew - true if you are participating in physical multicrew.
  • planetradius - the radius of the current body in meters (if landed or in an srv)
  • scooping_fuel - a boolean value indicating whether the ship is currently scooping fuel
  • selected_weapon - the model of your current selected weapon (when on foot)
  • shields_up - a boolean value indicating whether the ship's shields are maintaining their integrity
  • silent_running - a boolean value indicating whether silent running is active
  • slope - a decimal value indicating the ship's current slope relative to the horizon (if near a surface)
  • srv_drive_assist - a boolean value indicating whether SRV drive assist is active
  • srv_handbrake_activated - a boolean value indicating whether the SRV's handbrake has been activated
  • srv_high_beams - true if the lights in your SRV are set to the high beam mode.
  • srv_turret_deployed - a boolean value indicating whether the SRV's turret has been deployed
  • srv_under_ship - a boolean value indicating whether the SRV in within the proximity zone around the ship
  • supercruise - a boolean value indicating whether the ship is currently in supercruise
  • system_pips - a decimal value indicating the power distributor allocation to systems
  • telepresence_multicrew - true if you are participating in telepresence multicrew.
  • temperature - a decimal value indicating the current surface temperature in Kelvin (when on foot)
  • vehicle - the vehicle that is under the commander's control. Can be one of "Ship", "SRV", "Fighter", "On Foot", "Taxi", and "Multicrew"
  • weapon_pips - a decimal value indicating the power distributor allocation to weapons

StoredModule

Used by: storedmodules[\<index\>]

  • intransit - true if the module is currently in transit
  • marketid - the market ID where the module is stored
  • module - the module being stored, as an object See: Module.
  • name - localized name of the module
  • slot - the storage slot where the module is assigned
  • station - the station where the module is stored
  • system - the system where the module is stored
  • transfercost - the cost of transferring the module, in credits
  • transfertime - the time required to transfer the module, in seconds

Superpower

Used by: Commander.squadronallegiance, Faction.Allegiance

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName

Target

Used by: shiptargets[\<index\>]

  • allegiance - superpower to which the minor faction is aligned
  • bounty - the bounty assigned to the target
  • faction - the faction to which the pilot is aligned
  • legalstatus - the legal status (clean, enemy, wanted, warrant, etc) of the pilot
  • name - the name of the target
  • power - power ( Aisling Duval, Yuri Grom, Denton Patreus, etc) to which the pilot is pledged
  • rank - rank of the pilot
  • ship - the model of the ship

ThargoidWar

Used by: StarSystem.ThargoidWar

  • CurrentState - The current phase of the Thargoid war, as a localizable object. See: FactionState.
  • FailureState - The next phase of the Thargoid war, if success is not achieved, as a localizable object. See: FactionState.
  • progress - Percent progress in achieving a success state in the current phase of the Thargoid war. Progress can decrease if success is not reached before the weekly 'tick'.
  • remainingDays - The number of remaining days in the current phase of the Thargoid war.
  • remainingPorts - The number of ports which have not yet fallen into Thargoid control.
  • succeeded - True if commanders have achieved a success state in the current phase of the Thargoid war.
  • SuccessState - The next phase of the Thargoid war, if success is achieved, as a localizable object. See: FactionState.

TradeRating

Used by: Commander.traderating

  • invariantName - The invariant English name.
  • name - The localized name. Obsolete: Please be explicit and use localizedName or invariantName
  • rank - the numeric rank of the trade rating, from 0 to 13

Vehicle

Used by: LaunchBay.vehicles[\<index\>]

  • description - the localized description of the vehicle's loadout Obsolete: Please be explicit and use localizedDescription
  • invariantDescription - the invariant description of the vehicle's loadout
  • invariantName - the invariant name of the vehicle, for example 'F63 Condor'
  • isRemotePiloted - true if the vehicle is remotely piloted via telepresence
  • loadout - the short name of the vehicle's loadout
  • name - the localized name of the vehicle, for example 'F63 Condor' Obsolete: Please be explicit and use localizedName or invariantName
  • rebuilds - the number of times the vehicle may be rebuilt

Volcanism

Used by: Body.volcanism

  • amount - the localized amount of volcanism ("Major", "Minor" or nothing) Obsolete: Please use localizedAmount
  • composition - the localized composition of the volcanism (Iron, Carbon dioxide, Nitrogen etc.) Obsolete: Please use localizedComposition
  • invariantAmount - the invariant amount of volcanism ("Major", "Minor" or nothing)
  • invariantComposition - the invariant composition of the volcanism (Iron, Carbon dioxide, Nitrogen etc.)
  • invariantType - the invariant type of volcanism: either "Geysers" or "Magma"
  • type - the localized type of volcanism: either "Geysers" or "Magma" Obsolete: Please use localizedType

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