Hi!
Is it theoretically possible to create a virtual signal for the "Update selected logistic chest" command and how difficult is it? That is, if a virtual signal is sent, it triggers the "Update selected logistic chest" command - is this even possible?
Why such a question?
The thing is that I need the chests to be updated automatically, without user intervention, that is, so that there is no need to manually run the chest update commands when deleting a recipe or selecting a recipe.
In essence, the problem is that updating chests is additional actions on the part of the player, and since the game is still about automation (after all, users strive for this, so that everything works without user intervention), I would like it to be like that here too :)
A virtual signal, as a command, can be installed on the combinator, which in turn checks whether the machine has a recipe or not, and sends a one-time command-signal to update the chest.
This is also a kind of automation of the process, although a little complicated :)
Hi!
Is it theoretically possible to create a virtual signal for the "Update selected logistic chest" command and how difficult is it? That is, if a virtual signal is sent, it triggers the "Update selected logistic chest" command - is this even possible?
Why such a question?
The thing is that I need the chests to be updated automatically, without user intervention, that is, so that there is no need to manually run the chest update commands when deleting a recipe or selecting a recipe.
In essence, the problem is that updating chests is additional actions on the part of the player, and since the game is still about automation (after all, users strive for this, so that everything works without user intervention), I would like it to be like that here too :)
A virtual signal, as a command, can be installed on the combinator, which in turn checks whether the machine has a recipe or not, and sends a one-time command-signal to update the chest.
This is also a kind of automation of the process, although a little complicated :)