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New custom fields doesn't get detected by mods vehicles. #1020

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Description

@Illgib81

Version

8.1.0.0

Game Version

1.10.0.0

SP/MP

SP (Singleplayer)

What happened?

It doesn't detect custom and new made fields, and lock detecting any fields afterward with almost all mod vehicles and tools.
Vanilla ai works fine on any vehicle and field.

How can we reproduce this?

Go generating a course over a vanilla map field, it detect the borders and have the option to generate the course.
Then move into a custom or hand made field, it won't detect the borders, the field position do nothing and doesn't activate the generate course option, if you click start job it say field detection is still running.
If you get back to the previous working field it do nothing, you have to reset the vehicle to make it work again.

I remember testing mods with Courseplay before, and mods that was working now doesn't.

What did you expect to happen?

To have my mods vehicles to create courses.

Attach your log.txt!

log.txt

Screenshots

A video should be better, but i cannot upload it.

Activity

  1. Tensuko commented on Aug 31, 2025

    @Tensuko
    Contributor

    Put the Video on YT pls.
    I can't follow your problem, as it works fine even with mods on SP and MP.

    There is also no Error in your log so hard to find any issue.

  2. Illgib81 commented on Aug 31, 2025

    @Illgib81
    Author

    Started a new map to make a vid and did worked, then i digged a bit more.
    Looks like a Zielonka issue.
    When i make a new field in the 7 farmaland, courseplay stop to detect any field, sometimes works after resetting the vehicle, others don't.
    If i make a new field in the starting farm it works fine.
    If i simply buy the 7 farmland and make a new field in the starting farm, it works fine.

    Still have to try on other farmalands, i used that because i liked how it is.

    Don't know if there's something in the ground or in the map itself messing with cp, regular ai don't have problems, i used all my machines without problems until i had to test cp and found the problem.

    At this point don't know if is Cp or simply map related, or a combination of something else.

    https://youtu.be/_LNLCsRHQOw

    Edit: tried farmland 90, same error, this time the map don't even show the new field.

  3. Illgib81 commented on Sep 1, 2025

    @Illgib81
    Author

    On a collateral issue, Cp ai loose pushHandTools hands position when in use

    Image Image
  4. Illgib81 commented on Sep 6, 2025

    @Illgib81
    Author

    Is still happening in another map:
    https://youtu.be/cwRo7QuKbg8

    I even tried to paint a new field in Zielnoka into the editor in the same spot that was detected after making it by hand, and doesn't get detected.

    log.txt

    In the log when it's detected it tell there are no vines, because i have attached a vine supporting tool, when doesn't it not mention it.

  5. pvaiko commented on Sep 21, 2025

    @pvaiko
    Contributor

    2025-09-06 14:01:03.233 Console command: gsVehicleReload

    Why are you running these vehicle load commands?

    Can you reproduce this problem without running that command?

  6. added and removed
    bugSomething isn't working
    on Sep 21, 2025
  7. Illgib81 commented on Sep 22, 2025

    @Illgib81
    Author

    I use it to reload/reset the vehicle, once it don't detect the field CP kind of get stuck, without the command it doesn't detect anything, even the working ones.
    Instead of seling and buying a new one, or save and load back the game.

    But it's so random, i manually painted in the editor a field in the same position of one that instead worked, and doesn't get detected, it had all the field nodes and such.
    It happen in different maps, vanilla aswell, sometimes it doesn't detect vines depending on the area where are placed.
    I don't know what could be, what could i've been missing or what Cp use to detect fields, i tought was using the fields nodes or the ground material ids.

  8. Tensuko commented on Sep 22, 2025

    @Tensuko
    Contributor

    Stick to Giants guidelines.
    There is written what is needed for AI to detecr a field and thats what we use.
    I play for a long time with CP on riverbend map on a server and all fields detect without any issue.

  9. Illgib81 commented on Sep 22, 2025

    @Illgib81
    Author

    Maybe i wasn't clear enough, i'm not talking of preplaced fields, but handmade ones, when you take a plow and make a new field somewhere.
    In some maps some of those fields cannot be deceted by Cp while others yes, but it's random, some places seems have some kind of block, but once you connect to a detected field it's fully seen.
    I had three fields side by side, all detected, i made a fourth beside and didn't work, i connected it to one of the working ones and both are seen as one, i separete and it doesn't get detected again.

    It's obvious that preplaced fields works fine, like with the mulcher problem, but there ir definitely something wrong with the maps or the detecting system that make it freeze or crash and require a vehicle or save reload to make it start again.

    Thought the video was explanatory.

  10. pvaiko commented on Sep 22, 2025

    @pvaiko
    Contributor

    what Cp use to detect fields

    CP uses the same Giants function to detect field boundaries as the built-in helper. Does the built-in helper work on these fields?

  11. Illgib81 commented on Sep 23, 2025

    @Illgib81
    Author

    Yes, without problems.
    It's probably something in the map, but maybe is still worth a look if there is something else under the hood.

    For sure there are the areas quoted in the previous videos, they never work if you make a field there.
    I'll give another try thou, maybe there was something wrong in the map and the last update fixed it.

  12. Illgib81 commented on Sep 23, 2025

    @Illgib81
    Author

    I made a new video with a new game from scratch with vanilla vehicles and only CP active.
    I made three fields in two different places, the second one now worked, in previous saves it didn't, the third one in the other farmland don't as all the other saves.
    https://youtu.be/OkzBJRXenis
    There is something in that area that lock Cp from detecting fields.

    log.txt

  13. pvaiko commented on Sep 23, 2025

    @pvaiko
    Contributor

    Post that savegame here.

  14. Illgib81 commented on Sep 23, 2025

    @Illgib81
    Author

    savegame1.zip
    Hope it works.

  15. added a commit that references this issue on Sep 23, 2025
  16. linked a pull request that will close this issuefix: field detection #1059on Sep 23, 2025
  17. pvaiko commented on Sep 23, 2025

    @pvaiko
    Contributor

    Thanks. Should be fixed by the pull request above.

  18. added a commit that references this issue on Sep 30, 2025
  19. added this to the 8.1.0.1 milestone on Oct 2, 2025
  20. added a commit that references this issue on Nov 12, 2025
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