Hello world! I do modding stuff n things
My current projects:
- Building tools for unofficial Subnautica 2 mod support, namely my cooked editor modkit
My past work:
- Writing a comprehensive document outlining high level detail of the entire UE4/5 modding scene, aimed towards game developers to be more informed on what is possible
- Consulted on UE mod support for Whiskerwood - my name is even in the credits!
- Worked with the cyubeVR developer to bring official UE mod support
- Consulted with the developer of Astro Colony to bring official UE mod support, including a play-in-editor uncooked asset modkit
- Consulted with the lead developer of Railgrade on in-game mod support and modding API
- Worked with the amazing LongerWarrior to create the UEAssetToolkitGenerator tool, which serializes cooked UE4 assets into a format that can be used to generate fully reconstructed assets in-editor
- Created the most fully-equiped community-made Unreal Engine uncooked modkit possible for Deep Rock Galactic
- Written a number of comprehensive modding guides for Deep Rock Galactic




