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This repository was archived by the owner on Mar 8, 2026. It is now read-only.
This repository was archived by the owner on Mar 8, 2026. It is now read-only.

Do not apply visiblity during lighting calulation #105

@wpsimon09

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@wpsimon09

right now, in my forward lighting pass fragment shader i am applying visibility each time I shade the pixel which is utterly terrible and it was done mainly to quickly test stuff out if it works. I of course forgot about this and now i pay the price. The post compositing pass should be done in the post process pipeline after the lightning calculations

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    optimalizationpottential bottleneck that can be optimized

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