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camera-api.md

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number 31
title No camera on the api — **SHIPPED**
status shipped
gap ~~no **camera** on the api (the crosshair ray under a lock)~~
blocks `untangle`
workaround **SHIPPED** (core 1.26, 37-slipped: `api.camera()` — the camera the user looks through, the XR camera in a headset). untangle 2.4.2 asks it first and keeps its inference for older cores

Found in: modules/untangle (P0). Under a pointer lock the carry must follow the CROSSHAIR; a 1.16 core's pointerRay() returns the stale last-mouse ray there. Ask: api.camera() (or pointerRay() = the crosshair under a lock — roadmap 30 30-core-modes P4). Meanwhile: aim.js takes the camera a Raycaster remembers (pointerRay().camera), else the scene camera nearest playerPosition(), and builds the NDC (0,0) ray; it uses the api ray as-is once it already IS the crosshair.