Is your feature request in relation to a problem?
The texture packing is OK, but significantly inferior to what GameMaker does natively. The packing algorithm seems to always align image in a grid without any x or y offsets. In my use case, we could be loading many large images with very wildly differing frame sizes and ratios all onto the same texture page, and the result from this is not great - roughly 3x as many texture pages are generated by Collage compared to GameMaker.
Describe the solution you'd like
Would be nice to see fewer resources used when loading many images with differing frame sizes into the same Collage.
Alternatives
No response
Is your feature request in relation to a problem?
The texture packing is OK, but significantly inferior to what GameMaker does natively. The packing algorithm seems to always align image in a grid without any x or y offsets. In my use case, we could be loading many large images with very wildly differing frame sizes and ratios all onto the same texture page, and the result from this is not great - roughly 3x as many texture pages are generated by Collage compared to GameMaker.
Describe the solution you'd like
Would be nice to see fewer resources used when loading many images with differing frame sizes into the same Collage.
Alternatives
No response