Instead of having additional window space when debug mode is active, just make use of what window space the game is already using. Just use the bottom/upper n pixel rows of the window to display debug logs. Throw an exception if window size is too small. The text should, of course, overlay on the game.
This makes #16 pointless unless I add in more config values for this.
Instead of having additional window space when debug mode is active, just make use of what window space the game is already using. Just use the bottom/upper n pixel rows of the window to display debug logs. Throw an exception if window size is too small. The text should, of course, overlay on the game.
This makes #16 pointless unless I add in more config values for this.