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README.md

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ReactiveArduino implements observable-observer pattern on a processor like Arduino. The purpose is to provide declarative programming approach, within the capacity constraints of a low-power MCU.
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ReactiveArduino is heavly based on [ReactiveX](http://reactivex.io/) and [ReactiveUI](https://reactiveui.net/), adapted to the needs and limitations in a MCU.
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ReactiveArduino is heavily based on [ReactiveX](http://reactivex.io/) and [ReactiveUI](https://reactiveui.net/), adapted to the needs and limitations in a MCU.
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## Instructions for use
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The general use of ReactiveArduino consists of:
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```c++
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FromArray(values, valuesLength)
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```
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Cold observable does not emits any item when a observer suscribes to it. You have to explicitly call the `Next()` method whenever you want. For example, `FromArrayDefer(...)`
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Cold observable does not emits any item when a observer subscribes to it. You have to explicitly call the `Next()` method whenever you want. For example, `FromArrayDefer(...)`
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```c++
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FromArrayDefer(values, valuesLength)
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```
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### Dynamic memory considerations
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On many occasions we generate operators directly when we chain them, for example in the `Setup()`. However, creating an operator allocates dynamic memory. Therefore, you should avoid creating them in `Loop()`, or you coul run out of memory.
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If you need to reuse (tipically, call some operator method later in your code) set it as a global variable, and chain as normal.
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On many occasions we generate operators directly when we chain them, for example in the `Setup()`. However, creating an operator allocates dynamic memory. Therefore, you should avoid creating them in `Loop()`, or you could run out of memory.
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If you need to reuse (typically, call some operator method later in your code) set it as a global variable, and chain as normal.
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```c++
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auto counter = Count<int>();
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...

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