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Augment SerializableDictionary to allow temporary duplicates in Editor to prevent serialization errors. PR #961 by @whebertML
Fix an issue with the "Init Controllers" type lookup within InteractionModeManager.InitializeControllers() to find XRBaseControllers instead of XRControllers. PR #961 by @whebertML
Added a project validation rule to ensure the Unity XR Hands subsystem is enabled in the OpenXR settings when the corresponding MRTK subsystem is enabled. PR #973 by @keveleigh
Added support for Unity's com.unity.cloud.gltfast and com.unity.cloud.ktx packages when loading controller models. PR #631 by @ms-RistoRK
Remapped the synthetic hands config to read the float "select value" action instead of the bool "select" action, since it's read as a float. PR #1043 by @keveleigh
Updated tests to follow existing MRTK test patterns. PR #1046 by @keveleigh
Fixed
Fixed controller model fallback visualization becoming stuck visible when hands became tracked after initialization. PR #984 by @keveleigh
Updated dependencies to match Unity Asset Store packages. PR #1054 by @keveleigh
Added different types of maintaining scale for bounds handles. PR #976 by @nayanatharap
Added InitializeToTargetForward field/property to RadialView to position a GameObject in front of its target (like at the center of the view) when it becomes enabled. PR #655 by @LocalJoost
Fixed
ConstantViewSize solver now retains the initial scale and aspect ratio PR #719 by @BenediktTobias
Fixed Follow solver frequently logging "Look Rotation Viewing Vector Is Zero" PR #895 by @neichner
Fixed issues with HandConstraint hand tracking events not being fired (OnFirstHandDetected/OnHandActivate/OnLastHandLost/OnHandDeactivate) when SolverHandler TrackedHand is set to Right or Left (not Both) PR #956 by @MaxPalmer-UH
Updated dependencies to match Unity Asset Store packages. PR #1054 by @keveleigh
org.mixedrealitytoolkit.core 3.2.2
Fixed Constraint Manager not properly highlighting custom constraints via the "Go to component" button. PR #1078 by @keveleigh
Added automatic update for the See It Say It Label when the SpeechRecognitionKeyword of a StatefulInteractable has changed. Added ability to change the pattern, from inspector or code. PR #792 by @anonymous2585
When Unity Localization package is installed, a LocalizedString is used as pattern. PR #792 by @anonymous2585
StateVisualizer: Modified access modifiers of State, stateContainers and UpdateStateValue to protected internal to allow adding states through subclassing. PR #926 by @johntensuan
Updated tests to follow existing MRTK test patterns. PR #1046 by @keveleigh
I know the Unity Store version is still down, Is the best way to install this, manually? Is feature tool support ended? Or will it take a lil while for the update to be picked up there?
Unfortunately, it's looking increasingly likely that we'll be unable to un-deprecate that instance of the packages. I'm looking into ways for us to spin up a new one, though, and in the meantime, we may be able to publish this version to the deprecated instances (which will help anybody who already added them to their Asset Store assets, but not anybody new).
Is feature tool support ended?
Unfortunately, yeah. The feed that backs the tool is hosted by Microsoft, and the publishing infrastructure around it has been essentially decommissioned. I'm not expecting any new packages to show up there, but that's largely out of my hands one way or another.
Is the best way to install this, manually?
For now...I'd say yeah. I have some things in the works though and will keep folks updated!
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Changelog for MRTK
The format is based on Keep a Changelog.
[org.mixedrealitytoolkit.audio v3.0.5] - 2025-11-12
Fixed
[org.mixedrealitytoolkit.core v3.3.0] - 2025-11-12
Changed
Added
OnSpeechRecognitionKeywordChangedto allow UI updates when the speech recognition keyword has changed. PR #792 by @anonymous2585Fixed
IsInteractiveat the same time doesn't work #573) PR #943 by @whebertML[org.mixedrealitytoolkit.diagnostics v3.0.3] - 2025-11-12
Fixed
[org.mixedrealitytoolkit.extendedassets v3.0.4] - 2025-11-12
Fixed
[org.mixedrealitytoolkit.input v3.3.0] - 2025-11-12
Added
Changed
Fixed
[org.mixedrealitytoolkit.spatialmanipulation v3.4.0] - 2025-11-12
Added
Fixed
Constraint Managernot properly highlighting custom constraints via the "Go to component" button. PR #1078 by @keveleigh[org.mixedrealitytoolkit.standardassets v3.2.1] - 2025-11-12
Fixed
[org.mixedrealitytoolkit.tools v3.0.5] - 2025-11-12
Fixed
[org.mixedrealitytoolkit.uxcomponents v3.4.0] - 2025-11-12
Added
Fixed
[org.mixedrealitytoolkit.uxcomponents.noncanvas v3.1.5] - 2025-11-12
Fixed
[org.mixedrealitytoolkit.uxcore v3.3.0] - 2025-11-12
Added
See It Say It Labelwhen theSpeechRecognitionKeywordof aStatefulInteractablehas changed. Added ability to change the pattern, from inspector or code. PR #792 by @anonymous2585LocalizedStringis used as pattern. PR #792 by @anonymous2585Changed
Fixed
[org.mixedrealitytoolkit.windowsspeech v3.0.4]
Changed
Fixed
Samples
New Contributors
Full Changelog: core-v3.2.2...core-v3.3.0
This discussion was created from the release Audio v3.0.5, Core v3.3.0, Diagnostics v3.0.3, ExtendedAssets v3.0.4, Input v3.3.0, SpatialManipulation v3.4.0, StandardAssets v3.2.1, Tools v3.0.5, UXComponents v3.4.0, UXComponents.NonCanvas v3.1.5, UXCore v3.3.0, WindowsSpeech v3.0.4.
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