Hi, could you give me some advice about how to get the smal parameters with Mosh++ if I have some 3d animation models bought from unity store. (ie:https://assetstore.unity.com/packages/3d/characters/animals/mammals/fully-animated-cats-185493#description)
currently, I manually labeled 53 marker locations which are defined in person smpl-x marker-layout, and the mesh result with mosh++ looks like a person with four cilmbs down on ground, the pose is what we thought it would be except the shape is a person, because of the smpl-x model. we need a smal model rather than a smpl-x for the animals.
besides replacing the smpl-x model with smal, what should I do if I want to fitting the smal params to animal mocap data manual picked from the unity 3d model?
below is a mesh results of cat under smpl-x param model, a person-like cat.

Hi, could you give me some advice about how to get the smal parameters with Mosh++ if I have some 3d animation models bought from unity store. (ie:https://assetstore.unity.com/packages/3d/characters/animals/mammals/fully-animated-cats-185493#description)
currently, I manually labeled 53 marker locations which are defined in person smpl-x marker-layout, and the mesh result with mosh++ looks like a person with four cilmbs down on ground, the pose is what we thought it would be except the shape is a person, because of the smpl-x model. we need a smal model rather than a smpl-x for the animals.
besides replacing the smpl-x model with smal, what should I do if I want to fitting the smal params to animal mocap data manual picked from the unity 3d model?
below is a mesh results of cat under smpl-x param model, a person-like cat.
